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Environment Modeling Artist, Cinematics - Temp
4 years ago
Blizzard Entertainment is looking for a well-rounded 3D Environment Modeling Artist to work within our award-winning Cinematics Department. This artist must be knowledgeable of Blizzard’s varying artistic styles. They are continuously seeking to improve their skills and abilities with regards to 3D asset creation. The ideal candidate will work well within a small team environment and is eager to collaborate with other artists and departments to get the job done to the highest quality visuals possible. They’re excited by the challenge of pushing the quality of Blizzard Cinematic’s iconic environments to new heights.
Requirements & Skillset:
- Ability to create epic environmental assets, both stylized and realistic, ranging from hard-surface vehicles and props to organic assets and entire indoor or outdoor sets
- Can interpret artistic direction with ease, with or without concept art
- Excellent design and compositional skills
- Self-motivated, strong communication skills and a team-player
- Able to filter and evaluate criticism on a professional level
- Maintain the production schedule and/or communicate any deadline concerns
- Work seamlessly with up and downstream departments to deliver assets fitting their requirements
- Motivated to push fidelity on existing shots/assets
- Comfortable creating compositionally appealing set dressing arrangements
- Create efficient UVs and topology for production
- Understand current animation/VFX pipelines with a focus on Modeling, Previs, Surfacing and Layout
- Ability to maintain a positive attitude while juggling multiple tasks and requests at once
Pluses:
- 3+ years of feature film/VFX/Cinematic production experience as an environment modeling artist
- Ability to concept model, texture and light entire scenes for look development
- Solid understanding of architecture
- Strong foundation in the traditional arts
- Knowledge of Max, XGen, Photoshop and Tree building software (Grow FX, Forest Pack), Roadkill or Rizom
- Experience rendering with Renderman/Redshift or equivalent
Software Requirements: Maya, Zbrush/Mudbox
Required Application Materials
- Resume (PDF Preferred)
- Link to a portfolio. Provide a demo reel and demo reel description of your work per shot
Job Status: Temporary
Primary Location: United States-CA-Irvine
Blizzard Entertainment is a global company committed to growing our employees along with the business. We offer generous benefits and perks with an eye on providing true work / life balance. We’ve worked hard to foster an intensely collaborative and creative environment, a diverse and inclusive employee culture, and training and opportunity for professional growth. Our people are everything. Our core values are real, and our mission has never changed. We are dedicated to creating the most epic entertainment experiences…ever. Join us!
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, age, marital status, veteran status, or disability status.
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