8 days ago
It’s an exciting time to be part of Media Molecule as we look to further push the creative boundaries of gaming. Our studio is fast paced, dynamic, collaborative and is undergoing a period of significant growth and evolution! As a result, we are now looking grow our Engine team and recruit a talented, collaborative Engine Programmer. In this newly created role, you will be focused on developing and optimising core aspects of the Dreams game engine.
What you'll be doing:
Design and develop game engine technology based on direction or feedback from team.
Maintain and update existing systems for increased functionality, memory efficiency, and performance.
Work collaboratively, communicate ideas, goals and constraints with team members across multiple
What we’re looking for
Excellent communication and interpersonal skills.
Solid knowledge of both C and C++.
Solid debugging and analytical skills.
Solid understanding of software performance characteristics and associated ability to implement systems optimised for performance.
Good grasp of mathematical concepts and analysis techniques as they apply to game engine programming.
Familiarity with hardware details of multiple game platforms, their associated capabilities and performance
Experience optimising code for varied architectures.
Knowledge of modern GPU architectures and low-level programming.
Able to wor to complete assigned projects with limited supervision.
Up to date knowledge of technological developments and advancements within the games industry.
3+ years of engine development experience, AAA a plus.
Bachelor’s degree in a relevant subject or equivalent industry experience.
Interest in games.
Experience with assembly programming.
Experience developing and refactoring code in a live service environment.
Experience developing real-time physics solutions.
Experience developing real-time rendering solutions.