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Engine Programmer, Maya/Pipeline

Insomniac Games
Burbank, California, United States
2 years ago
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Insomniac Games is looking for an Engine Programmer to join our Core team and focus on our content-creation tools, from integration with Maya, MotionBuilder, and Houdini, to building internal equivalents. If you have interest in working with exporters, importers, object formats, custom plugins, and art pipelines, you're a great fit for this role.

Insomniac's Core team is responsible for our industry-leading technical foundation for triple-A game development. We develop tools and technology to build and power titles like Marvel's Spider-Man , Stormland , and Ratchet & Clank . As a principle, we strive to be open and generous in sharing our advancements with the game development community through conference presentations, public posting, and self-run conferences.

Essential Duties and Responsibilities include the following:

Qualifications: To perform this job successfully, an individual must be able to perform each essential duty satisfactorily. The requirements listed below are representative of the knowledge, skill, and/or ability required. Reasonable accommodations may be made to enable individuals with disabilities to perform the essential functions.

Education and/or Experience:

If this is an opportunity that you would like to pursue, please use the link above and apply. Along with your resume, please include a cover letter or other brief description of why you’re interested in the position. Thank you!

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