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Combat Designer

Supermassive Games
Guildford England United Kingdom
3 years ago
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We are looking for a highly talented, motivated and experienced person to work on new, as yet unannounced project. In the role of Combat Designer you will collaborate with design, engineering, art and animation teams to create varied and compelling real-time combat.

This position requires someone who likes getting their hands dirty in the engine and tools.

The Role:

You understand how to reach the goal of crafting rewarding combat encounters that lean into overlapping sets of rules, actions and abilities so that dimensions of enemy behaviour and character actions emerge in response to player decisions and actions.

You will also ideally be proficient in Unreal and have experience of motion capture for combat systems, the creation of combat state machines and the data that drives them.

Requirements

Experience:

You have previous experience in a commercially shipped title with responsibility for both combat design and scripting.

You have experience of designing: the rules of combat, enemy behaviours (AI), combat motion fields, player attack trees (hand to hand, weapon based and ranged), levelling up and skill progression spectrums (for combat actions and equipment) and of course levels and spaces to exploit these systems.

Essential Skills:

Other Skills and Knowledge:

You also need to be:

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