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Cinematic Designer - Cinematics - Hybrid/Remote(UK)
3 months ago
Firesprite is a visionary game development studio based in the heart of Liverpool.
Proud to be an integral part of the PlayStation Studios family, we create showcase games that take players on thrilling journeys, with memorable characters, captivating narratives, and shared moments of excitement. Our commitment to the core values of Inclusivity, Bravery, Responsiveness, Entrepreneurial and Professionalism is a key driving force behind our work culture.
Role Overview:
We are looking for a Cinematic Designer to join our Cinematics team, working on a dark, story-driven 'Narrative Adventure'. In this role you will create blockout and first-pass cinematics based on the requirements of gameplay and level design. You will ensure that all cinematics are setup and maintained consistently throughout the project, from initial integration to final production delivery. You will act as a key connection point between asset creators, design, narrative, and the game engine and be a key contributor to creating a compelling cinematic experience in our games.
This is an intermediate role that offers career progression in artistic or technical directions. It may also be an opportunity for the right candidate to move from film, animation or VFX into the games industry.
Ideally we would love individuals to be based in the studio for 1-3 days per week, but we may consider those who have a preference for remote working in the UK.
What you'll be doing:
Core responsibilities involve initial creation and management of cinematic sequences whilst integrating and checking deliveries from multiple departments:
- Collaborate with Animation, Art, and Design to build exciting cinematics.
- Build high quality blockout cinematics in Unreal.
- Process and integrate character animations, visual effects, and camera work.
- Maintain and handle cinematics in a highly iterative environment.
- Troubleshoot problems in a collaborative and communicative way.
- Contribute to the development and refinement of cinematic tools and workflows.
May also involve Digital Content Creation (DCC) work, including but not limited to:
- Exporting and importing assets between engine and DCC packages.
- Diagnosing issues with animation or assets by examining metadata.
What we are looking for:
- Knowledge of game engines (preferably Unreal Engine).
- Experience in cinematic creation using animations.
- Fastidious, well-organised and detail-focused.
- Works well with others and embraces different approaches to different problems.
- Takes initiative, anticipating team needs and producing appropriate solutions.
- A strong desire to work on cinematics for narrative games.
Desirable skills:
- Knowledge of composition and cinematography, with the ability to analyse and apply these principles.
- Experience with multitrack video/audio editing.
- Knowledge of 3D Modelling.
- Any Visual Scripting experience or a curiosity about it.
- Candidates should provide links to portfolio work in games/animation if available.
Firesprite is proud to be an equal opportunity employer, with a commitment to a culture of inclusion and mutual respect for all employees from every walk of life, reflecting the community we make games for. We welcome and encourage applications from all suitable applicants regardless of age, disability, sex, gender reassignment, sexual orientation, pregnancy and maternity, race, religion or belief and marriage and civil partnerships.
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