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Cinematic / Camera Designer (Diablo IV)
2 years ago
Team Name:
DiabloJob Title:
Cinematic / Camera Designer (Diablo IV)Requisition ID:
R005886Job Description:
We Need You
The Minions of Hell are growing stronger...
Are you a skilled Cinematic Designer? Come Work with us on Diablo IV and help us create something extraordinary.
Our team of talented designers are growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be a phenomenal fit for you.
Stuff We Will Trust You With
As a Cinematic Designer, you are responsible for the setup, implementation, and maintenance of real-time cutscenes using Blizzard’s proprietary engines. You will work together with individuals across various teams to troubleshoot issues and maintain a high-quality standard across all cutscenes. The ideal candidate has a strong sense of how gameplay and cinematics work together to tell a cohesive story, a basic understanding of gameplay pacing and mechanics, and broad technical skills that compliment an artistic eye.
Responsibilities
- Setup real-time cutscenes across multiple IPs using Blizzard’s tools
- Communicate with Designers and Leads to improve readability of visual storytelling and establish continuity of the story with gameplay
- Assist with technical implementation of cutscenes and real-time cinematic content
- Work collaboratively, receive feedback, and constructively critique peers
- Act as liaison between writers, artists, animators, and game designers
- Complete high-quality tasks in a timely manner
- Follow and maintain pipelines and technical requirements
- Validate cinematics to ensure the integrations did not cause conflicts with the rest of the game
- Share knowledge and collaborate with technical Leads to improve the quality of tools
And yeah, you will need these things to apply
- Minimum 3 years of relevant game design experience
- Strong, technical understanding of game engine pipelines, technologies, limitations, editing tool conventions, scripting, troubleshooting, and debugging game content types
- Experience with cinematic language, camera composition, pacing, tone, and narrative structure
- Ability to quickly learn and adapt to proprietary tools
- Excellent interpersonal and communication skills
- Willingness to give and receive feedback
- Proactive problem solver that can share knowledge and new techniques with the rest of the team
Pluses
- Experience with 3D software (Maya, Motionbuilder, 3DSMax, etc.)
- Working knowledge of scripting languages (Python, Lua, etc.)
- Familiarity with video editing tools (Adobe Premiere, Unreal Sequencer, etc.)
- A passion for Blizzard games
Application Materials
- Resume
- Cover Letter
- Demo Reel / Portfolio showing examples of cinematics built using a game engine tool
COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com . General employment questions cannot be accepted or processed here. Thank you for your interest.
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