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Build Engineer
1 year ago
Supermassive Games have produced some of the most recognisable and compelling storytelling titles in the world of AAA games. The BAFTA-winning Until Dawn , the cinematic masterclass of The Dark Pictures Anthology , the multi-award winning The Quarry , the action-packed rollercoaster horror VR titles Switchback VR and Rush of Blood to the world of Little Nightmares , and many more!
Time and time again, our incredibly talented and passionate team have delivered games that strike fear into all that dare to play. And we have no plans to stop there! Alongside growing the Dark Pictures universe in new and exciting ways, we have several unannounced, and suitably thrilling, projects!
And so, as we move into new genres and grow our studio, our hunt for talent continues!
Join the Supermassive Games team and create your own story.
We’re looking for a Build Engineer to join us here at Supermassive Games…
In this role you’ll be:
Working as part of the Central Tech Team, you will contribute to multiple projects in development at Supermassive Games, enabling teams to create and deliver games across all consoles and PC platforms.
This role will be based in one of our three central Guildford offices - each a short distance from the main train station. We’re passionate about the collaborative environment here at Supermassive Games where we work to a hybrid model in many of our roles. We are truly a diverse and international business of more than 40 different nationalities from around the globe, providing sponsorship and relocation assistance to those that require it (speak to one of our recruiters for more info).
Requirements
The main responsibilities will be:
- Using in depth knowledge of build systems to design, implement, and maintain Supermassive Games’ CI and CD systems and pipelines.
- Collaborating with the other members of the Central Tech Team to supply the highest level of service possible.
- Working closely with game and engine programmers across the various project teams to support the projects through their development cycle.
- Be innovative when opportunities arise, be conservative when sensible.
- Take responsibility for your own work and contribute to an environment where others feel enabled to do the same.
Experience and skills that would best suit this position:
- CI/CD build systems, e.g., TeamCity (Kotlin), Jenkins (JobDSL/Groovy), Buildkite - previous experience with build systems is essential.
- In-depth knowledge of Source Control software, e.g., Perforce - our build systems are tightly integrated with Perforce, so relevant experience is desired.
- Python can be picked up on the job by the right person, but prior knowledge would put you ahead.
- AAA game development, e.g., Unreal or Unity - previous experience working with build systems for modern AAA games engines is an advantage.
Benefits
The Perks of being a Supermassive Superstar are:
- 25 Days Annual Leave (3 of which are used when we close the studio for our end of year break)
- Private Medical Insurance (BUPA)
- Life Assurance (6 x annual salary)
- Quarterly Profit related Bonus
- Pension Scheme
- Employee Assistance Programme
- Income Protection
- Enhanced Family Leave (maternity and paternity pay)
- Generous staff referral scheme
- Discount Card for food and drink at our local pub
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