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Software Engineer

Electronic Arts
Stockholm Stockholm County Sweden
2 years ago
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DICE (EA Digital Illusions Creative Entertainment), the award-winning studio based in Stockholm, Sweden, is best known for creating the phenomenally successful Battlefield franchise, the Battlefront franchise, and the innovative game Mirror’s Edge.

We work through our 4 guiding values: Passion with Purpose, Creative Innovation, Everything Quality, and One Community. We recognize that our people are the backbone and driving force of our creative products. As such, we are dedicated to providing everyone the ability to express, learn, and be their very best with a common cause.
The Role
We are looking for an Audio Software Engineer with experience writing highly maintainable and performing audio code in C++. We find added value in candidates that are aware of the importance of well-structured code, best programming practices and have expertise in managing platform resources (CPU time, memory) wisely. As Audio Software Engineer you will be working on tasks related to the maintenance of multiple audio systems, creating audio tools from the requirements and needs of sound designers. You will be working closely with sound designers but also with cross-disciplinary teams (Core, Gameplay, Animation, etc.) creating interactions/communications between the different parts of the game and the audio systems.

Required Qualifications

Nice to Have Qualifications

We welcome people from different backgrounds and look forward to receiving your application!

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