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Audio Designer (f/m/d)
2 years ago
Job Description
You will oversee all the artistic and technical audio content of one or more given games. You will be implementing audio content (music, sound design, voiceover) into the game by using audio engines, game engines and tools. Also work with the creation of sound design with all available processes and tools.
- Creation and enhancement of game features and gameplay mechanics with audio designs.
- Working closely with game and level designers to ensure that the audio design supports the game design.
- Working with various audio engine features, commercial wave editors and take an active role in improvement and bug-fixing.
- Working with audio software developers to bring needed functionality into the studio.
- Works closely with programmers to solve technical issues and to ensure a high quality soundscape.
- Defining features and tasks for projects.
- Ensures proper documentation using Word, Excel, PowerPoint and Confluence/Wiki.
- Sound design including field recording, Foley, synthesis, library-work, etc.
- Research within audio databases for the whole production process.
- Mixing and mastering of linear media.
- Participate in the creation of the game at the creative level (with the lead designer, creative director, artistic director, etc.) to enhance the player’s immersion and experience.
- Take part in the assessment of the sound content that is not included in the game (e.g. trailer, teaser, marketing…) or develop this content in-house.
Qualifications
- College diploma in Audio, Sound Design, Music or other relevant training
- Excellent skills in Audio Engine Editors (Wwise (is preferred), FMOD...)
- Profound skills in various DAWs (Nuendo (is preferred), Cubase, Pro Tools, Logic…) and Audio Editing Tools (Wavelab, Soundforge…)
- Good skills in Game Engine Editors (Unity, Unreal...)
- Being able to closely adapt the audio vision.
- Being used to work on tasks autonomously and to deliver results in time
- Very good communication and team skills
- Fluent in English, both verbally and written
Nice To Have
- Experience in Perforce
- Experience in scripting/coding (C++, C#, Java,…)
- Experience in 3D Software (Maya, 3DS Max)
What We Bring
We offer a opportunity to work with one of the largest and strongest Audio teams in Ubisoft. You will have the opportunity to work with Audio assets from start to finish for some of our largest titles in Ubisoft.
- Relocation and Visa Support
- 26 days paid vacation per year. Additionally, you will get half a day off on Christmas Eve and New Year’s Eve and 11 bank holidays
- Our Ubisoft Blue Byte Academy offers multiple opportunities for you to discover your full potential and develop yourself in various areas.
- Opportunities for growth on your desired career path: Leadership training, workshops, guest speakers from the industry, online Ubisoft learning platform, coaches, Experts and library.
- German classes for free. Main language in the studio is English.
- Company Pension Scheme
- Up to 350€ childcare support per child per month.
- Discounted Games and all games on Ubisoft Connect for PC
- Gym Subsidy. We contribute 50% (up to a maximum amount of 25€) towards the monthly cost of a gym membership of your choice.
- Monthly Mobility Budget. 80€
- All Legal residents of Germany are entitled to free public healthcare
Additional Information
For further information please check:
- www.duesseldorf.ubisoft.com
Company Description
Ubisoft Düsseldorf is home to several teams dedicated to deliver AAA excellence and innovation across a wide portfolio of games and technologies. The studio is leading the development of beloved Ubisoft games like The Settlers as well as the VR escape room Prince of Persia: The Dagger of Time.
As renowned co-developers within the Ubisoft group, Ubisoft Düsseldorf also contributes to high profile projects such as Tom Clancy’s Rainbow Six Siege, Assassins Creed VR and Avatar: Frontiers of Pandora. We also support the development of our Snowdrop engine, the Ubisoft Connect platform and Audio for several titles.
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