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Audio Artist
4 years ago
The Localization Audio Artist I manages available resources to obtain the best localized dialogue audio quality in EA videogames.
Main duties and responsibilities
- Accountable for technical audio quality of localized dialogue from a portion of a project or a project assigned under supervision.
- Provides input to short term audio planning to project team. Helps to design and maintain project schedule
- Receives and understands requirements for localized audio processing and mixing. Provides input
- Executes audio processing of localized audio. Reviews results and improves process
- Provides input and estimates on audio processes, deadlines and commitments with Audio Management and Production.
- Provides visibility of tasks impacting project progress, planning or level of service to management and production
- Informs Audio Management and Production when behind schedule
- Identifies alternative techniques in audio processes and communicates
- Shares discoveries and best practices in audio processes
- Executes audio localization authoring tasks when needed
- Executes localized audio integration tasks when needed
- Coordinate work with peers to deliver localization projects within time and budget and always keeping high quality in audio assets.
- Coordinate tasks and check results of TFTs members during peak
- Mentor and train assistant team members on specific audio tasks
- Estimate workload and resources needed for small projects or project areas
- Inspired by Team, contribute to sustain a positive work environment
- Address development issues within Audio Localization
- Provide feedback to audio technology stakeholders
- Contributes in the creation of localization audio pipelines, processes and tools
- Review audio processes and tools suggesting improvements to manager and TPMs
- Follow best practices and goals to target production problems
- Taking active part in Audio vendor management Tasks
- Provides feedback on vendor quality to Audio Quality assessor
- Selection process support (scouting, FY workloads)
- Training vendors on new technology, processes and set of tools
- Feed internal Audio feedback documentation (KPIs, Post mortems…)
- Maintain vendors’ data (Equipment, services, set ups and facilities…)
- Presence in EA audio community
Required knowledge, skills and abilities
- Minimum of 1 years’ experience in videogame localization industry
- Extensive knowledge and experience in audio post-production of voices
- Extensive knowledge of audio processes & DAW software (ProTools, Reaper, Wavelab, Sound Forge, etc)
- Demonstrates a fundamental knowledge of microphone theory and techniques
- Understands mastering techniques and utilizes industry tools to deliver high quality assets
- Ability to quickly learn new software
- Fluent in English
- Good communication skills, verbal and written
- Problem analysis and problem solving skills
- Planning and organizing skills
- Judgment and decision-making
- Capability to coordinate tasks with team members with effective results
- Data collection, management and analysis
- Good at documenting processes and technical tasks
- Organized, self-motivated, proactive, customer focused, teamwork oriented
- Ability to work under pressure and meet tight deadlines
- Demonstrate an ability to communicate in a clear and concise way
- Passionate about audio and videogames
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