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Audio Artist - Technical Speech Implementation (Contract)
4 years ago
Audio Artist – Speech
The AudioWorks team
AudioWorks is an award-winning audio team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, AudioWorks is driving industry-leading audio through partnership, expertise, innovation and uncompromising quality.
Key Responsibilities:
Audio Artists focused on Speech, will help build commentary and Voice Over (VO) systems and participate in all stages of Audio production. Working with the AudioWorks team, you will need to have skills in the recording and editing of quality VO content and advanced asset management. Programmatic scripting skills are a must, as is the ability to find creative solutions while working with development partners. You will succeed in this role if you have a passion for quality game audio design and an ability to find creative solutions to your everyday responsibilities. Specific tasks include:
- Submitting finalized audio assets through Perforce (P4V) on or before required deadlines.
- Tune commentary playback elements using scripting languages. (Similar to Python/Lua/JavaScript)
- Editing and organizing in-game VO assets per naming convention protocols.
- Participate in finding creative solutions with the audio team.
- Receive and work on the Audio Director’s vision, while taking pride in your work.
Required Experience:
- Minimum 2 years Game Audio, Post Production or Music Production (or equivalent).
- Awareness of Database management/SQL/Excel preferred.
- Expert in at least one DAW (Protools or Reaper preferred)
- Solid experience using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
- Self-motivated and willing to learn as an audio professional.
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