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Audio Artist II

Electronic Arts
Orlando Florida United States
1 year ago
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Electronic Arts is an innovative tech company that creates incredible experiences for millions of players around the world. But what matters most is our people who inspire us, and the world, to play. As we bring new forms of entertainment to people around the world, we need innovative, collaborative, diverse and adaptable people to keep making Electronic Arts better.

EA Create Audio is an award-winning audio team creating audio assets for titles within EA STUDIOS. Through uniting our creative talents and technical expertise, our Audio team is driving industry-leading audio through partnership, professionalism, expertise, innovation, and uncompromising quality.

Role Overview

We are looking for an experienced Audio Artist who will focus on recording and editing VO sessions and who can make an immediate contribution to all aspects of audio development within the EA Create Audio team, supporting College Football . Reporting to the Development Manager and taking direction from the Audio Leads, you have experience in post-production and in all phases of audio design and production, with proficiency in more than one key component – sound design, music, voice production, and implementation. You have a passion for video games, with an overwhelming desire to create an outstanding audio experience.

Responsibilities

  • Engineer, master, and edit VO sessions
  • Audio post production for in-game video content
  • Create quality audio assets in line with the vision and goals of the title(s)
  • Sound design of source elements and/or speech editing, naming and file organization
  • Submit finalized audio assets through Perforce (P4V) on or before required deadlines
  • Quality control review of project(s)

Qualifications

  • Minimum 2 years game audio, post-production, or music production (or equivalent)
  • Comfortable with modern audio creation equipment, software, signal flow, and recording techniques
  • Expert in at least one DAW (Protools or Reaper)
  • Proficient using audio development tools, technology, and pipelines. (e.g. Wwise/Fmod/Unreal/Unity)
  • Skilled in the area of technical implementation of game audio
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