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Associate to Mid-Level Technical Animator
1 year ago
ABOUT FIREWALK™
At Firewalk, our mission is to spark incredible multiplayer experiences that inspire memorable moments. We’re building a world-class, next-generation game studio where people come first. For us, setting a high-quality bar, creating something extraordinary, and treating each other with trust and respect go hand-in-hand. Our collaborative team of amazing creators are crafting new worlds that ignite imagination and connection. Join us to deliver awesome gaming entertainment, rooted in strong gameplay and inspiring art that captures the joy of playing together.
We are currently working on an unannounced, original multiplayer game that is being published by our partners at Sony Interactive Entertainment. We’re actively looking to add visionary creators who thrive in an environment where the “status quo” just won’t do and who genuinely want to be part of a collaborative, inclusive, and respectful team.
Firewalk is proud to be part of the ProbablyMonsters family of studios who recently raised $250 million to secure our future and our team with the benefits of a long-lasting career.
The Role
Our studio is looking for an Associate to Mid-Level Technical Animator who is incredibly passionate about games and bringing exceptional entertainment to millions of players. Our Mid – Associate Animator is responsible for supporting the Senior Technical Animator for being the "catalyst" that fuses together multiple disciplines and technologies to help achieve world-class character animation.
Who You Are
- Blending together animation, gameplay, and code to build the best animating characters possible is your jam.
- You have a background in animation and have taken a more technical route, with emphasis on runtime animation systems.
- You have a good understanding of state machine and blend tree architecture.
- You’re fluent in animation, ready to discuss goals and roadblocks in technical terms. You are excited about pushing the boundaries of what game animation can achieve.
- You enjoy diving deep into animation, code, and other discipline’s workflows to solve technical problems and create excellent content.
- You are technical and enjoy learning new tools, technologies, and aspects of game development.
- You find time to play video games & empathize deeply with our players, because you are a gamer at heart.
- You are persistent in finding and proposing creative solutions even if that means challenging the status quo.
What Your Day Might Look Like
- Finding a creative solution to get a game mechanic working with animation that stumped other team members.
- Watching a GDC talk about technical animation and thinking about how we could integrate its features.
- Building out the movement and animation system of a new character and thinking about how to improve the process next time.
- Automating a pipeline process to further speed up iteration time.
- Working with the Senior TDIA to help develop a plan for your career goals.
Qualifications
- A background in animation or the ability to demonstrate a strong knowledge of animation fundamentals.
- Two years’ experience in a professional game production environment.
- Two years’ experience with a modern game engine that demonstrates state machine and blend tree architecture.
- Two years’ experience with Python, C#, C++ and an ability to demonstrate foundational programming skills.
- Can demonstrate basic problem solving with 3D math.
- Experience with the Unreal 4 Engine is a big plus.
Our Commitment To You
- A people-first culture founded on respect, trust, approachability, and accountability.
- A stable home that values your potential, deeply cares about your work-life balance, and is committed to investing in your craft and long-term career.
- Competitive benefits package including health and family benefits, employee assistance program, flexible and paid time off, financial benefits and professional and personal development.
ABOUT PROBABLYMONSTERS INC.
Established in 2016 and announced in October 2019, ProbablyMonsters™ is a new breed of game company that builds sustainable AAA studios to launch original AAA games. The company was founded by Harold Ryan to not only create great games, but also to make a great working experience for developers, one where people, culture, and creativity come first. ProbablyMonsters mission is to unite, guide, and empower talented teams to create exceptional interactive experiences. The company has built a central team that provides early stage infrastructure and long-term support to its studios on Operations, HR, Finance, BizDev, Tech, and QA, among other services. This unique model provides Firewalk Studios and all ProbablyMonsters studios the confidence, security, and stability to create and ship their games free of distractions. Learn more about us at probablymonsters.com.
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