VFX Artist - Associate to Mid
2 months ago
We’re seeking a driven artist to help expand the Destiny universe through spectacular visual effects!
The ideal candidate brings a passion to learn advanced technical and artistic skills. The candidate understands how to work with a team and will be expected to learn the challenges of modern AAA game development to produce stunning in-game visual effects that support gameplay, cinematics, and environments.
With the uncertainty and rapidly changing circumstances surrounding COVID-19, most positions at Bungie are expected to onboard and work from home for a significant portion of 2021. In 2022, most Bungie employees will adopt a flexible schedule working from home part time (outside of positions identified as either 100% onsite or fully remote in WA & CA). Currently only a select range of positions are available for full-time remote work in WA & CA (please review location for details). Prospective employees located outside of CA & WA will need to establish WA state residency within 45 days of a start date. Bungie’s work from home, flexible work schedule, and remote policy is subject to change at the company’s discretion.
RESPONSIBILITIES
- Work closely with the VFX Lead to author effect assets that enhance gameplay and storytelling
- Use proprietary tools, Photoshop and 3D Studio Max to create effects that balance the visual goals of the project with the performance demands of the game engine
- Help develop Destiny’s visual language through the craft of visual effects
- Build productive working relationships with your team
REQUIRED SKILLS
- Understands the principles of real time visual effects
- Experience with node based shaders
- Understanding of Art and Visual Design fundamentals (color theory, etc.)
- Familiarity in Photoshop and 3D packages
- Ability and willingness to follow direction, collaborate productively with others, and work to meet deadlines as necessary
- A portfolio or demo reel that demonstrates artistic and technical skills, as well as a firm grasp of timing and scale
- A dedicated interest for games
NICE-TO-HAVE SKILLS
- Be able to break down a visual effect into component content-types (particle FX, shader FX, mesh FX, post-process, animation, decal, lighting, etc.) and choose the right tools for the job
- Programming or scripting experience in any language (C++ / Python / HLSL)
- Animation background
- Experience with Houdini, Fume FX, Maya fluids tools, or Substance Designer