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Associate Producer

Fireshine Games
1 month ago


Fireshine Games, previously operating as Sold Out, has been around for over 20 years. Fuelled by a deep love for indie games, we are drawn to their creativity and innovative spirit. We’re dedicated to discovering hidden gems such as Core Keeper, Shadows of Doubt, and REKA. We’re a friendly, hardworking bunch, and we’re really excited to be expanding our team!

The Production team is growing and we’re looking for an avid gamer to work as an associate producer on premium indie games for PC and consoles.

If you love playing indie games, you like understanding what makes them special and you’re interested in the prospect of helping developers make the best game possible, read on:


Job Title: Associate Producer

Reports Into: Chief Acquisitions & Production Officer

Location: London Blackfriars, hybrid in office 3 days a week

Salary: £30k + annual bonus scheme


This role will provide the opportunity to work closely with our talented external developers, collaborate with different departments internally (e.g. Marketing, PR, Sales) and work with a variety of third-party partners (e.g. testing, localisation, porting, platform holders). The associate producer at Fireshine Games will be mentored by either a producer or a senior producer depending on the project.


● Holding the game vision along with the developer and key stakeholders throughout the entire project’s lifecycle

● Continuously supporting the developer in making the best game possible, this includes but isn’t limited to:

● Regular playtesting (every few days)

● Drafting detailed and constructive feedback as well as collating feedback from key stakeholders

● Aligning with the developer on required game improvements

● Organising and prioritising game improvements in the development task tracker set up for the project

● Analysing and taking notes from similar types of games, competitor titles and taking inspirations from other relevant games for specific aspects (e.g. mechanics, UI, sound)

● Keeping the project’s timings on track, which includes, but isn’t limited to:

● Maintaining and updating the project’s Gantt chart

● Supporting developers in prioritising bugs, planning and resolutions (e.g. during testing rounds)

● Proactively communicating with developers about how they’re progressing on their workload, identifying potential delays or bottlenecks.

● Coordinating production services with our partners, such as testing, localisation and console porting. Helping collate the right information and supporting our production partners in doing the best work possible to service the developers, and ultimately, the game

● Keeping track of costs using a Cost-Control system set up for the project

● Liaising with platform holders and our release manager to coordinate build submissions and approvals

● Championing the product on the publishing side and presenting it when requested to stakeholders and events.

● Reviewing and responding regularly to customer support queries using tools such as Zendesk and Jotform (training will be provided as required).



● Being an avid gamer - playing indie games either on console, PC or both.

● Being a self-starter, being comfortable with proactiveness.

● Excellent communication, both verbal and written.

● Able to articulate the strengths and weaknesses of a game.

● Comfortable communicating feedback to stakeholders.

● Knowledge of game design (self-taught or formal) or at least an interest in learning about game design.

● Good aptitude at scheduling, process, tracking, resource allocation.

● Ability to identify and assess risks to form a mitigation plan.

● Strong working knowledge of Microsoft Office and Google Workspace is a plus.

● Ability to work within a team (making videogames is a team sport).

● Able to build strong relationships and communicate effectively with developers and stakeholders.

● Common sense.


● Strong working knowledge of Microsoft Office and Google Workspace.

● Working knowledge of Miro and/or Asana.

● Experience working on shipping a game in a production or development role.

● Experience working with production service companies, such as testing and localisation.

● Experience with platform holder requirements, submission and certification processes: Sony, Nintendo, Microsoft, Steam, GOG, Epic Games Store.

● Strong awareness and understanding of games and trends.

● Broad knowledge across diverse areas of game development.

Fireshine Games is an equal opportunities employer and encourages applications from suitably qualified and eligible candidates regardless of sex, race, disability, age, sexual orientation, gender reassignment, marriage or civil partnership, pregnancy or maternity, religion or belief.

To apply, please email Thomas Lumeau (Chief Acquisitions & Production Officer) at with a bit about yourself and your CV. Thank you!

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