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Associate Lead Asset Artist
3 years ago
Job Description
- Providing mentorship, direction, and best in class managing principles to ensure quality results and efficient working practices
- Mentoring, managing, and leading the dedicated Environment Artists department
- Working with the production team to plan development and provide tasks assignment to the dedicated artists' team schedule
- Maintaining artistic consistency of all environment art created by dedicated Environment Artists Team, and ensure that they follow the Art Director vision provided by Concept Art team
- Ensuring that all created assets efficiently satisfy all technical engine and design requirements
- Providing R&D projects and pipeline and workflows improvements
- Providing day-to-day feedback and creatively solve problems
- Bug Fixing and describing R&D case studies in the knowledge base
- Cooperating with Tech Art on pipeline improvements
- Coordinating the Environment Art effort with possible outsource teams
- Creating high-quality assets and gadgets suitable technically and artistically to project universe
- Modeling and texturing high poly and low poly environment assets
- Conducting consistent performance reviews of staff members
- Conducting recruitment projects with HR collaboration
Qualifications
- 5 years of experience in all aspects of model creation workflow (Model and texture realistic, modular, hard-surface, and organic set pieces and props for a diverse set of environments with the use of all new techniques)
- At least one AAA shipped title with credits as Environment Artists
- Basic mentoring skills
- Great experience with industry-standard software packages for 3D modeling, high poly sculpting, and texture painting (Maya, Max, ZBrush, Photoshop, or their equivalents)
- Experience working with Unreal Engine
- Substance Painter working proficiency
- Experience creating high quality creative/visual aesthetics as well as technical knowledge
- Being able to adapt fast to a specific art style
- Excellent understanding of the color theory
- Great understanding of PBR lighting basics and material authoring
- Ability to show examples of top-notch props and textures made for next-gen console games
- Skilled at balancing art quality and performance in the game engine
- Strong verbal and written communication skills in English
- Open-minded team player attitude
- Strong work ethic and self-motivated
- Passionate about playing and making video games
Nice to have
- Traditional art skills along with core graphic design competencies (composition and layout, typography, color, and light)
- Blender working experience
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
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