This job might no longer be available.
Assistant Character Modeler (3D scan / photogrammetry)
2 years ago
Electronic Arts Inc. is a global leader in interactive entertainment. We develop games, content and online services across platforms. We have a broad portfolio of brands that span the most popular genres.
We exist to Inspire the World to Play. We create extraordinary new game experiences for our millions of players everywhere by bringing together accomplished people that combine creativity, innovation, and passion. We immerse our employees into an inclusive culture and provide opportunities for learning and leading that allow our employees to do the most impactful and rewarding work of their careers.
Join us in driving the next revolution in games.
What's in it for you? Glad you asked!
EA's Vancouver-based Motion Capture Studio, EA Create Capture, serves the data acquisition needs for the majority of EA's game development world-wide. In our studio we capture a wide spectrum of data types – 3D scanning, virtual cinematography, and motion capture to name a few. As a member of the team, you will support the team with the creation of 3D likeness and digital characters with use of EA propriety technologies, and your experience. You will work with modeling teams at both the capture lab, as well as, development teams processing large volumes of photogrammetry data using EA's proprietary pipeline.
Key Responsibilities:
- Create high-quality character likeness assets for use in game
- Batch process 2D images into 3D assets using photogrammetry tools
- Manage incoming data from our 3D scanning productions and condition it for automation
- QA 3D scan data and troubleshoot
- Knowledge of blendshape correctives
- Experience with retopologizing software and workflows• Maya (preferred) or similar 3D animation software experience
- zBrush (preferred) or similar 3D sculpting software experience
- Data wrangling, to and from, different mix of teams
- Communicate feedback, both written and verbal
- Support development of proprietary art pipeline and workflows
- Support the acquisition team during performance sessions
- Work with art teams to establish / maintain visual target while in production
- Work well under the pressures of 'live' production environments
- Help document workflow and pipelines
- Excellent written and verbal communication skills
- Believe in teamwork
- Motivated and passionate about creating believable characters
Although not required, you have
- Minimum 2 years character modeling experience within video game, television, film or other related industry
- Photography and/or 3D scanning experience
- Knowledge of photogrammetry technology and tools
- Understanding of human facial movement
- Knowledge of wrapping and projecting volume and textures to 3D models
- Knowledge of the Facial Action Coding System
- Interest in latest technologies
Create Your Profile — Game companies can contact you with their relevant job openings.