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3D Level Artist
4 years ago
Job Description
- Be familiar with game design documents so as to know the environment, objects, atmospheres, story, and style in order to build level(s)
- Be familiar with the visual references and respect the chosen artistic direction
- Participate in the search of precise graphic references that are specific to game level
- Be familiar with tool installation methods and their settings, the project’s file nomenclature system, and the data updating processes in the engine, and follow all of the instructions of the Graphics Technical Director
- Creates documents that list and present the graphical content of the levels
- Helps eliminate, after assessing level content with the Production Manager
- Builds the rough map of the level with the level designer to show and get approval for the first graphical intentions and gameplays
- Help establish the modelling and texture needs, place the order with the map modellers and texturers, and follow up on the progress and quality of the work
- Integrate the produced objects and textures into the level
- Creates the architectural and lighting elements of the level and integrate them
- Constantly optimizes his/her map and by, for example, adjusting the size of the pieces according to gameplay situations, after assessment with the level designer
- Participates in setting the properties of each of the objects in his/her map (e.g.: movement, collision, lighting effects, VFX, sound, etc.)
- Acts as a resource-person for the artistic team
- Oversee the debug process for all levels
- Verifies the quality of the maps once they are imported into the game and make any necessary improvements
- Remedies the bugs entered by the testers to eliminate any anomalies;
- Any other ad-hoc duties, if necessary
Qualifications
- At least 4 years of experience in 3D modelling, texturing, lighting and imaging
- Proficient in Z Brush & 3D softwares
- Experience working in Games & working on next-gen consoles is a plus
- Good organization skills, with an eye for details.
- Ability to take critic and change
- Great team player with good initiative
Additional Information
Perks
We realize it takes world-class people to make world-class games. Apart from a competitive compensation package and a culture that thrives on creativity and individuality, Ubisoft Singapore offers a wide variety of perks including performance based incentives, comprehensive health and benefit packages, tuition reimbursement, flexible working hours, and opportunities for career development and learning.
Next step
Are you excited about creating the unknown? Are you serious about fun? Do you constantly seek out learning opportunities? At Ubisoft Singapore, we are looking for talent who are solution-oriented problem solvers, creative yet open to collaborate, and team players who also thrive in bringing their A-game to work.
If this sounds like you, shoot us your resume and we will invite you for a first chat to find out more about becoming an awesome addition to our team!
Company Description
Ubisoft Singapore is one of the top game development studios in the APAC region. Part of Ubisoft’s global network of studios, we’ve been creating memorable gaming experiences in Singapore since 2008. With over 300 employees from 30+ different nationalities, we are a diverse bunch of creatives redefining the world of digital entertainment for millions of players across the globe.
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