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3D Environment Generalist
1 year ago
Job Description
Job Description
Environment artists are responsible for creating 3D sets either as set extensions or full CG replacements. They need to be able to create hard surface and organic assets, from modeling to texturing, which artistically meet the brief but also technically meet the needs of other disciplines. They need to be able to lay them out in a scene, with an eye to shot composition as well and have an understanding of the logistical aspects of dealing with sequences and shots.
If you have a passion for environments and CG we want to hear from you!
Qualifications
Environment Essentials
· Knowledge of modelling, sculpting, texturing
· Knowledge of layout, shot composition and photography
· Expertise in Maya and/or Houdini
· Experience with Mari/Substance, ZBrush and Nuke
· Previous experience working with scanned references, photos or other artwork to create textures
· Previous experience working with 3D scans
Any of the following technical skills is a bonus:
· Previous experience with real-time environments and engines (Unreal, Unity)
· Previous experience with look development and shading
· Previous experience with Linux
Any of the following experience is a great advantage:
· Previous experience with in a VFX facility
· Previous education or work experience in fine art or design
· Background in photography
The details above provide an outline of the key requirements for candidates to apply for a role in this department. At MPC Episodic we have a number of job classifications within our artist team structure. These are:
· Artist
· Key Artist
· Technical Artist
· Lead
· Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
This job application remains open even when we don’t have roles available. If you would like to be considered, please apply and we will contact you as soon as we have an opening.
Qualifications
- Bachelor's degree in illustration, industrial design, or fine art preferred;
- 2.5D / 3D projecting experience (3D generalist or Nuke compositing experience) is a plus;
- Excellent communication skills both verbal and written;
- Strong knowledge of photography is a bonus, especially in relation to lenses;
- Demonstrable skills in Concept design desirable but not essential;
- Mari, Vue and/or Modo experience would be an asset.
Skills Required:
- Skilled in painting photo-real images using photo reference to create the highest quality digital set extensions, skies, elements, and environments;
- Strong traditional art skills including knowledge of color, lighting, perspective, and composition;
- Strong artistic flexibility, versatility, ability to match and/or adapt painting style to suit a range of production designs;
- Advanced 2D skills in Photoshop and/or Mari with 3D experience, preferably in Maya;
- Ability to complete work within the bid timeframe, while maintaining constant communication with production teams and other CG artists.
The details above provide an outline of the key requirements for candidates to apply for a role in this department. We have a number of job classifications within our artist team structure. These are:
- Artist
- Key Artist
- Technical Artist
- Lead
- Head of Department
Based on your skills we will assess your suitability for a particular role during the application process.
Additional Information
Please click here to review our privacy notices for job applicants.
If you require assistance applying, please reach out to tcstalent@technicolor.com and we'll be happy to assist.
TECHNICOLOR IS AN EQUAL OPPORTUNITY EMPLOYER
Technicolor complies and prohibits against discrimination on the basis of race, religion, creed, color, national origin, ancestry, medical condition (including genetic characteristics), mental and/or physical disability or handicap, marital status, sex, age, veteran status, citizenship status, sexual orientation, gender identity, political party preference, political belief, socioeconomic status, familial status, registered domestic partner status, military service, pregnancy, childbirth and related medical conditions and any other characteristic or activity protected by federal, state/provincial or local law.
Company Description
Moving Picture Company (MPC) is a global VFX studio with decades of storytelling experience across the feature film and episodic industries, with award-winning highlights including The Lion King, 1917, The Mandalorian, and Wandavision.
MPC’s global network of artists is constantly innovating to bring unimaginable ideas to life through cutting-edge technology and boundless creativity. Part of the Technicolor Creative Studios network, MPC continues to lead the visual arts industry, building authentic and long-lasting connections with audiences across screens worldwide.
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