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3D Artist
1 month ago
Rovio is part of the SEGA family and world famous for our flagship IP Angry Birds - want to know more about Rovio as an employer?
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At Rovio Toronto we are a small (and mighty!) team of passionate gamers. We have a knack for working with high profile brands and taking them to new heights in highly enjoyable and fresh games. Our current focus is mobile with aspirations to explore other platforms in the mid/long term as we recognize new opportunities in our constantly evolving market. Our human-scale keeps us nimble and means that everyone has a meaningful part to play.
We value transparency and candor, empowering each other to do our best work and achieve true work/life balance. Our hybrid work model allows for flexibility while still maintaining a strong sense of community.
Join us and help us build a culture of trust, passion, and innovation!
This position will be focused on environments (modeling, texturing, lighting). As a 3D Artist you have hands-on experience creating environments, lighting and rendering and you are interested in characters, animation, rigging and are passionate and uniquely focused on all things 3D. As a 3D Artist at Rovio you will help design the visual identity of our games and contribute not only as a 3D artist, but also as a key creative stakeholder by participating in content playtest and planning meetings. You will help design the content pipeline / toolchain and 3D workflows, you will create high quality production assets from scratch, but also help optimise and integrate pre-existing and externally sourced assets.
You’ll have impact and fun at work by doing:
- Work in a wide range of styles (from mainstream mobile chunky to paper cut out / stop motion, from textured hand painted to polished feature animation quality) and create high quality stylized 3D assets for our mobile games.
- Optimise, integrate assets, set up level art, light scenes and set up shaders in Unity.
- Create layouts, pose characters, light scenes and renders for marketing assets.
- Collaborate with the Art Director in establishing the visual direction for our games.
Experience and skills we are looking for:
- Experience in creating a variety of stylized 3D assets (environments, characters, props) in a wide range of styles (sculpting / modeling / retopo / bakes).
- Knowledge of 3D applications (blender, 3ds max, maya, Zbrush, Gravity Sketch, Nomad Sculpt, and so on).
- Experience creating textures and shaders in Photoshop / Procreate / Substance Painter / Designer / Unity.
- Experience in lighting and rendering in engine and pre-rendered (blender, V-Ray, Arnold, and so on).
- Previous experience working as a prototype artist in Unity (setting up scenes, integrating content, debugging).
- Be a champion and ambassador for quality and excellence within the Art Department.
- Empathy and ability to understand the point of view of others, especially the players.
- Business level spoken and written English proficiency.
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We welcome applicants to use the name they want to be addressed by in the application form, regardless of whether it is their legal name.
At Rovio, we are also committed to providing reasonable accommodations for qualified individuals with disabilities or special needs in our working environment and job application procedures. We make all reasonable accommodations for persons with disabilities or who otherwise need support to thrive in the workplace. We are committed to continuously improving workplace accessibility. If you have any questions before applying, please write to us at recruitment@rovio.com .
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