Assistant directeur level design
Ubisoft · Montréal, Quebec · 4 months ago ·
[D&D PC-Console ] Artiste 3D Environnement Senior/Lead - Senior/Lead Environment Artist 3D
Gameloft · Montréal, Quebec · 15 days ago ·
Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
Stagiaire Concepteur(rice) de jeu technique - Technical Game Designer Intern
Gameloft · Montréal, Quebec · 15 days ago ·
Rigorously test its changes to maintain a high level of quality
Rigorously test its changes to maintain a high level of quality
[D&D PC-Console ] Artiste VFX Sénior - Senior VFX Artist
Gameloft · Montréal, Quebec · 15 days ago ·
Work closely with the art team and level designers to create top-notch in-game VFX with an emphasis on stylization.
Work closely with the art team and level designers to create top-notch in-game VFX with an emphasis on stylization.
Programmer (Engine)
Ubisoft · Montréal, Quebec · 1 month ago ·
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Systems Integration Analyst
CD Projekt · Warsaw, Poland · 10 days ago ·
Co-creating and implementing enterprise-level business systems integration strategies.
Co-creating and implementing enterprise-level business systems integration strategies.
Video Game Tester
Ubisoft · Bucharest, Romania · 8 days ago ·
talents you can evolve and lead teams of testers, become a test specialist in our QC Technical Standards Department (ex.
talents you can evolve and lead teams of testers, become a test specialist in our QC Technical Standards Department (ex.
Player Support Specialist
Hinterland Studios · Vancouver, British Columbia · 4 hours ago ·
Hold yourself to an extremely high level of professionalism in your communication on behalf of Hinterland.
Hold yourself to an extremely high level of professionalism in your communication on behalf of Hinterland.
Systems Integration Analyst
CD Projekt · Warsaw, Poland · 8 hours ago ·
Co-creating and implementing enterprise-level business systems integration strategies.
Co-creating and implementing enterprise-level business systems integration strategies.
Rendering Engineer
OtherSide Entertainment · Remote · 1 month ago ·
High level of competence with C++, particularly low level understanding of how C++ interacts with memory.
High level of competence with C++, particularly low level understanding of how C++ interacts with memory.
Network Engineer
Blizzard Entertainment · Irvine, CA · 1 month ago ·
For ex Cisco, Juniper, DWDM (Infinera, SmartOptics)
For ex Cisco, Juniper, DWDM (Infinera, SmartOptics)
Programmer (Animation)
Ubisoft · Toronto, Ontario · 3 days ago ·
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Programmer (Animation)
Ubisoft · Montréal, Quebec · 3 days ago ·
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Technical Designer
Ubisoft · Chengdu, China · 1 day ago ·
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Senior Financial Analyst, Corporate Planning
Sony Playstation · San Mateo, CA · 6 days ago ·
Review data at the cost center and consolidated function level / leadership team as needed.
Review data at the cost center and consolidated function level / leadership team as needed.
Technical Designer
Ubisoft · Chengdu, China · 2 days ago ·
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Technical Designer
Ubisoft · Chengdu, China · 2 days ago ·
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Programmeur.se d'Animation / Animation Programmer
Zenimax · Montréal, Quebec · 1 month ago ·
Tu as une expérience significative avec un ou plusieurs middleware d’animation temps réel (ex : Havok Animation, Granny, HumanIK, Morpheme) ou solutions maisons/personnalisées
Tu as une expérience significative avec un ou plusieurs middleware d’animation temps réel (ex : Havok Animation, Granny, HumanIK, Morpheme) ou solutions maisons/personnalisées
HR Generalist
OtherSide Entertainment · Remote · 1 month ago ·
Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.
Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.
Art Presentation Director - UI & Visual Design
Ubisoft · Singapore, Singapore · 2 months ago ·
Responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game.
Responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game.
Technical Designer - Concepteur·trice technique
Krafton · Montréal, Quebec · 5 months ago ·
Familiarité avec les logiciels de suivi des bugs (ex : Jira), les systèmes de gestion de versions (ex : Perforce).
Familiarité avec les logiciels de suivi des bugs (ex : Jira), les systèmes de gestion de versions (ex : Perforce).
Senior VFX Artist | Artiste VFX senior
Larian Studios · Québec, Quebec · 4 months ago ·
A professional level of written and spoken English*
A professional level of written and spoken English*
Senior AI programmer
Ubisoft · Singapore, Singapore · 3 months ago ·
This Senior AI programmer is responsible for game elements not controlled by the player (ex: NPC/enemy actions and behaviours) that enrich the overall game experience.
This Senior AI programmer is responsible for game elements not controlled by the player (ex: NPC/enemy actions and behaviours) that enrich the overall game experience.
VFX Artist | Artiste VFX
Larian Studios · Québec, Quebec · 4 months ago ·
A professional level of written and spoken English*
A professional level of written and spoken English*
Technical Artist
thatgamecompany · Remote · 11 months ago ·
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.
Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.
Automation Lead
Keyword Studios · Gorakhpur, India · 2 years ago ·
Professional, courteous and regular client contact at a QA level on all projects.
Professional, courteous and regular client contact at a QA level on all projects.