Columbus, OH
Remote
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MLR Submissions Manager
Level Ex · Remote · 16 days ago ·
UI Artist
Level Ex · Remote · 5 months ago ·
[D&D PC-Console ] Artiste 3D Environnement Senior/Lead - Senior/Lead Environment Artist 3D
Gameloft · Montréal, Quebec · 15 days ago ·

Collaborating with other disciplines such as Level Design, Lighting, VFX and Tech Art in crafting a variety of biomes, night/day cycles, and weather conditions.
Stagiaire Concepteur(rice) de jeu technique - Technical Game Designer Intern
Gameloft · Montréal, Quebec · 15 days ago ·

Rigorously test its changes to maintain a high level of quality
[D&D PC-Console ] Artiste VFX Sénior - Senior VFX Artist
Gameloft · Montréal, Quebec · 15 days ago ·

Work closely with the art team and level designers to create top-notch in-game VFX with an emphasis on stylization.
Programmer (Engine)
Ubisoft · Montréal, Quebec · 1 month ago ·

Ubisoft Montreal strives to offer gamers an impressive visual experience, as well as incomparable level of immersion.
Systems Integration Analyst
CD Projekt · Warsaw, Poland · 10 days ago ·

Co-creating and implementing enterprise-level business systems integration strategies.
Video Game Tester
Ubisoft · Bucharest, Romania · 8 days ago ·

talents you can evolve and lead teams of testers, become a test specialist in our QC Technical Standards Department (ex.
Player Support Specialist
Hinterland Studios · Vancouver, British Columbia · 4 hours ago ·

Hold yourself to an extremely high level of professionalism in your communication on behalf of Hinterland.
Systems Integration Analyst
CD Projekt · Warsaw, Poland · 8 hours ago ·

Co-creating and implementing enterprise-level business systems integration strategies.
Rendering Engineer
OtherSide Entertainment · Remote · 1 month ago ·

High level of competence with C++, particularly low level understanding of how C++ interacts with memory.
Network Engineer
Blizzard Entertainment · Irvine, CA · 1 month ago ·

For ex Cisco, Juniper, DWDM (Infinera, SmartOptics)
Programmer (Animation)
Ubisoft · Toronto, Ontario · 3 days ago ·

By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Programmer (Animation)
Ubisoft · Montréal, Quebec · 3 days ago ·

By controlling how game elements move and interact with each other, you'll be contributing to the game's technical development and artistic level.
Technical Designer
Ubisoft · Chengdu, China · 1 day ago ·

Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Senior Financial Analyst, Corporate Planning
Sony Playstation · San Mateo, CA · 6 days ago ·

Review data at the cost center and consolidated function level / leadership team as needed.
Technical Designer
Ubisoft · Chengdu, China · 2 days ago ·

Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Technical Designer
Ubisoft · Chengdu, China · 2 days ago ·

Act as a technical reference for the team in relation to Game Design & Level Design and provide technical support for fast prototyping and integration.
Programmeur.se d'Animation / Animation Programmer
Zenimax · Montréal, Quebec · 1 month ago ·

Tu as une expérience significative avec un ou plusieurs middleware d’animation temps réel (ex : Havok Animation, Granny, HumanIK, Morpheme) ou solutions maisons/personnalisées
HR Generalist
OtherSide Entertainment · Remote · 1 month ago ·

Together, we aim to evolve the “player-authored” tradition of Ultima Underworld, System Shock, Thief, and Deus Ex – all games developed by the company’s founders, Paul Neurath and Warren Spector.
Art Presentation Director - UI & Visual Design
Ubisoft · Singapore, Singapore · 2 months ago ·

Responsible for crafting the game’s visual identity both at UI and brand level, complementing the existing art direction and creative direction of the game.
Technical Designer - Concepteur·trice technique
Krafton · Montréal, Quebec · 5 months ago ·

Familiarité avec les logiciels de suivi des bugs (ex : Jira), les systèmes de gestion de versions (ex : Perforce).
Senior VFX Artist | Artiste VFX senior
Larian Studios · Québec, Quebec · 4 months ago ·

A professional level of written and spoken English*
Senior AI programmer
Ubisoft · Singapore, Singapore · 3 months ago ·

This Senior AI programmer is responsible for game elements not controlled by the player (ex: NPC/enemy actions and behaviours) that enrich the overall game experience.
VFX Artist | Artiste VFX
Larian Studios · Québec, Quebec · 4 months ago ·

A professional level of written and spoken English*
IT Support Specialist
Xsolla · Kuala Lumpur, Malaysia · 4 months ago ·

Point of contact for vendor management (ex.
Senior Environment Artist (m/f/d)
Bongfish · Remote · 6 months ago ·

We are looking ideally for a 3D Generalist, able to produce content, but also familiar working with game engines, creating compositions in collaboration with Level Design as well doing Level Art.
Incubation Senior Gameplay Engineer
Bungie · Remote · 10 months ago ·

Experience building multiplayer action gameplay systems (ex.
Technical Artist
thatgamecompany · Remote · 11 months ago ·

Proven experience building tools for modern art pipeline with a solid understanding of game engine scripting (ex.
Automation Lead
Keyword Studios · Gorakhpur, India · 2 years ago ·

Professional, courteous and regular client contact at a QA level on all projects.