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Software Engineer, Workflow

ProbablyMonsters
Bellevue, WA, United States
2 years ago
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About ProbablyMonsters™ Family of Studios

ProbablyMonsters Family of Studios is developing 3 simultaneous AAA games in multiple genres. Since our launch in 2019, we have built 3 studios so far. Firewalk™ is working on a new multiplayer game to be exclusively published by PlayStation. Cauldron™ is developing a single-player, adventure-driven game and our RPG Team has a next-gen open world experience in progress.
We recently announced the largest Series A raise in game development history at $200 MILLION to continue building long-lasting game studios. We are committed to providing our teams with the resources and creative environment needed to foster stable, rewarding, and life-long careers. Our Monster mindset of people-first, our ethos of predictable excellence, and our purpose of inspiring a healthier industry has attracted 230 likeminded professionals who unapologetically defend the sustainable home we have built together, a home free of storms that allows for focused creativity.

The Workflow and Tools team is a diverse, cross-functional group of developers that resolves workflow challenges common to all of our game studios. We uniquely benefit from being exposed to game-specific challenges within each studio as well as being closely connected to our central teams enabling us to learn, build, and iterate faster on cross-studio solutions than would be possible otherwise. We focus on enabling development teams to enjoy their job and be more productive by reducing overhead and improving developer productivity in areas such as build and service tooling, content creation pipelines, primary editor tools, game binary distribution, and playtest tooling.

We are looking for a seasoned, world-class Workflow Engineer to help us redefine how games are made! In this critical role, you will dive deep into a game studio’s workflow and implement solutions that will empower teams to create impactful experiences faster and more effectively. As a part of ProbablyMonsters, we’ll then empower you to take those lessons and craft them into powerful solutions to benefit all our studios.

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