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Weapon Artist
1 year ago
Overview
1047 Games began with the simple principle that people should have fun while making great games. Bucking convention and driven by a passion to create the ultimate gaming experience, Ian Proulx and Nicholas Bagamian founded 1047 Games in 2017 in their Stanford dorm room. Their love for arena shooters of the past drove them to create Splitgate, a unique sci-fi first-person shooter that adds portal guns to upend the genre.
What started as two computer science majors putting portals into a first-person shooter for a project demo has evolved into a VC-backed company which has raised more than $120MM in funding.
At 1047 Games, you’ll find a permanently remote, dedicated team of top-tier talent from some of the world’s biggest gaming and tech companies who share our founders’ vision. Grit, ingenuity, a desire to have fun, and a start up mentality define our crew. We are currently working on a brand new shooter in the Splitgate universe.
What We're Looking For:
- A passionate artist: You love to take on difficult, seemingly impossible problems and dig in to find creative ways to solve them
- A hard worker: You love to put in the extra effort, because you enjoy your work and know the impact of finishing the tasks at hand
- Passion for gaming: You can recognize what separates exceptional games from the average ones. You understand the mindset of gamers which enables you to create and implement features that will further benefit the game
What You Will Be Doing:
- Sculpt detailed high-poly models with creativity and detailed nuance in mind
- Create low-poly meshes and pipelines for internal/external execution
- Create amazing textures and materials
- Collaborate with Engineers to optimize runtime performance without sacrificing artistic integrity.
- Work closely with concept artists, tech artists, engineers, animators, game designers to build, detail, iterate and execute final game assets
- Collaborate with the Production team to maintain schedule and priorities of the content teams’ deliverables and bug fixes
- Match the required art style of a project
- Communicate your progress of work to your peers, producers, and leads
- Collaborate with the Art Director and Concept team to come up with weapon ideas.
- Comprehend weapon art limitations and best practices with regard to modeling, model deformation, and Materials, and simple rigs.
- Strengthens work through collecting visual reference
- Creation of efficient UV’s and ID maps
- Assist with integrating Outsourced Weapon art.
- Work within budgets while hitting key timelines
- Troubleshoot technical and artistic issues
What You Will Need To Succeed
- 5+ years game development experience, creating real-time weapons using Maya, Zbrush, Substance Painter, Photoshop (or equivalent DCC packages)
- Experience working on a AAA First Person Shooter
- Actively worked on and shipped at least one AAA title
- A strong understanding of hard surface modeling techniques and processes, color theory, form and silhouette
- A proven portfolio of weapon modeling and material execution that showcases an understanding of form, detail and personalization
- Proven Unreal Engine 4/5 knowledge in actual game development
- Demonstrated proficiency in current modeling techniques and PBR workflows
- Excellent communicator who can take feedback and direction well and is willing to learn and teach others
- Collaborative, self-motivated, and effective time-management skills
- Ability to create and texture a 3D model from an image or description
- Strong time management skills and excels at working within deadlines
- Thrives in a creative and collaborative team environment
- Strong understanding of lighting, color and scene composition
- Strong communication and organizational skills
What Will Help You Succeed
- Strong foundation in traditional arts across concept, illustration and color theory
- Proficiency in Substance Painter
- Understanding of rigging, animation and performance needs
- 2+ AAA games shipped
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