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Voice Designer [Star Wars Project]
2 years ago
Job Description
We’re collaborating with Disney and Lucasfilm Games on a new story-driven open-world video game set in the beloved Star Wars galaxy. This is a lore we love and want to do justice with a game and story that bring both new and lifelong fans on an immersive and outstanding journey that will stay with them for years.
As a Voice Designer at Massive you’ll enhance, design, and create the immersive worlds Massive is known for; planning, organizing, implementing, and maintaining all voice-related content. You'll work primarily with a Senior Voice Designer, the broader audio team (Audio programmers, designers and music composers), and together with; Narrative, cinematic, production, and game-design teams to ensure all voice-related content reaches a AAA standard.
This is a permanent position based in Malmö Sweden and requires working onsite. We kindly ask you to apply with your CV and message to the hiring manager in English. Applications will be reviewed whilst the job ad is posted.
Responsibilities
- Preparing and developing voice content for our game;
- Helping organize voice recordings in collaboration with production and third-party providers, according to the project schedule, for voice and performance capture sessions;
- Carrying out post-production of voices;
- Working on the voice database structure and maintenance;
- Continually developing the voice pipeline;
- Managing & integrating voice assets in the game, ensuring that deliverables are completed on time and to spec;
- Collaborating with localization on post-production in all languages;
- Debugging, maintaining, and ensuring the final product quality.
Qualifications
We’re looking for someone aligned with our core values and the following skills and experience:
- A relevant showreel of your audio work is required;
- Experience with several game development cycles in an audio function;
- Previous experience with a major production through to release;
(Ideally, you have credits on at least 1-major AAA title) - Relevant degree in an Audio field, or the equivalent work experience;
- Proficient with post-production i.e processing voices for cleanup, special effects, and loudness standards;
- Experience with recording voice talent and voice direction;
- Experience with performance capture shoots;
- Knowledge of audio processing & software (Reaper, PT, Izotope RX etc.);
- Knowledge of Wwise audio-middleware;
- Knowledge of audio capabilities and limitations of the different gaming platforms.
Additional Information
Massive Entertainment is a world-leading AAA studio located in Malmö Sweden and is part of the Ubisoft family. We’re a multinational team of more than 650 passionate and highly skilled people from 50+ different countries. Our studio’s goal has always been – and still is – to craft the finest gaming experiences for all players.
At Massive, you get to do what you love most while bringing your own experience to our ongoing projects, like Tom Clancy’s The Division 2, Avatar: Frontiers of Pandora, and The Star Wars Project. We're also developing new tech here, such as our in-house engine Snowdrop, and Ubisoft Connect - Ubisoft's digital ecosystem and distribution platform.
All your application information will be kept confidential according to EEO & GDPR guidelines.
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