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Video Editor (Cinematics)
1 year ago
Job Description
On being a Video Editor (Cinematics) at Ubisoft Toronto
The Video Editor on the Cinematics team acts as the hub for the entire post-production process. Working with the Narrative, Performance Capture, Animation, Camera, Visual Effects, and Audio teams, the Video Editor’s job is to execute the Director’s vision for the cinematic scenes in AAA titles.
During pre-production, the Video Editor builds mood videos, ripomatics, previz, and storyboards to assist the Narrative team and the Director in locking down the story, script and blocking. During production, the Video Editor assembles the on-set Performance Capture footage into an edit that, once approved, will be packaged with critical information so the Animation team can rebuild the scene in game. As Animation progresses, the Video Editor maintains constant communication with all production teams to answer any questions that might come up. Towards the end of the project, the Video Editor might also be responsible for receiving final renders and outputting the final video files to be played in the game.
The Video Editor might also be assigned to multiple projects at once, and side projects like behind-the-scenes shoots or project update videos occasionally come up, so organization, time-management, and communication skills are extremely valuable.
Type of position: Full-time, Permanent
The daily life of a Video Editor (Cinematics) at Ubisoft Toronto
- Work with the Director, Narrative Director, and Creative Director to edit and produce AAA narrative-driven cinematic scenes for video games
- Act as the hub between the Narrative, Performance Capture, Animation, Camera, Visual Effects, and Audio teams
- Maintain accurate, essential, and frequent communication between all these teams throughout the entire post-production process
- Track, ingest, and organize a large volume of source footage and use it to craft engaging sequences during the Solve Edit phase as per the Director’s vision and the game’s production needs
- Package approved performance capture Solve Edits with appropriate data such as clip names, TC in/out, picture-in-picture overlays, rough composites, and other methods to communicate what the final scene should look like
- Quickly gather material from multiple media sources to create a wide range of key production material including realization edits, previs, animatics, storyboards, ripomatics, mood videos, behind-the-scenes videos, trailers, and sizzle reels
- Responsible for final renders and QC/output of cinematics, if necessary (assembling final image sequence renders, BINK creation, simple compositing)
- Work on multiple projects simultaneously and be able to quickly transition from one project to another
- Identify and execute appropriate editing styles based on specific brand requirements
- Must be extremely organized and self-starting
- Must be able to meet strict deadlines as many other teams rely on Editorial for assets to begin their own work
- Find creative and technical solutions to post-production problems
Qualifications
What it takes to make it
- Expert knowledge of Avid Media Composer and video/audio formats and codecs
- Experience in all aspects of the editing process and the overall post-production process
- Understanding of filmic processes, terminology, and styles as it relates to editing TV and film
- Ability to develop and deliver edit options/concepts under tight deadlines
- Experience with multi-camera editing
- Experience working closely with animators and motion graphics artists
- Working knowledge of Adobe After Effects, Adobe Photoshop
- Experience editing on film, TV, or Performance Capture set
- Must be able to articulate creative ideas in a clear and concise manner
- Must be able to maintain a positive attitude while working closely with team members and clients
- Able to work independently and also well with others as part of a team
- Strong attention to detail
- Editorial experience in the video game industry a big plus
- Indie and/or Feature Film experience a plus
- Must be fluent with current and developing trends in film, TV, internet, and video games
Additional Information
Life at Ubisoft
At Ubisoft Toronto, we look for people who are excited to create the future of games in one of the most diverse cities in the world. We believe that embracing our individuality helps us build stronger creative teams and develop better games for all players.
When you’re a member of our team, your professional development is a priority. You’ll have opportunities to be challenged, learn and grow in your role. Pushing the boundaries of what’s possible within game development while working with Ubisoft’s most powerful technologies – from game engines to performance capture and more. Annual performance reviews and salary increases will help you further your career and grow with our studio. We also offer hybrid remote work options, six weeks of vacation for all employees, an enhanced parental leave program, a comprehensive health benefits package, generous RRSP matching, industry education support, training and career development.
We celebrate the big and small moments together – with virtual events, get togethers, giveaways and more. In addition to our “right to disconnect” philosophy, the studio offers a variety of health and wellness initiatives including yoga, an on-site gym, flexible work hours, and other programs to create a better, sustainable work environment for our teams.
We encourage you to read our Code of Conduct prior to applying. It is our collective responsibility at Ubisoft Toronto to maintain a respectful and inclusive work environment, and be the best possible place to work and grow. Knowing and respecting our Code of Conduct’s principles and guidelines is key to achieving that goal.
Join Us!
At Ubisoft Toronto, we believe diversity is our studio’s biggest strength. We’re committed to creating an inclusive workplace that reflects the diversity of our player community, is inclusive and respectful of the individuality of our team and embodies our core values – trust, integrity, excellence and care.
We encourage applications from First Nations, Métis and Inuit peoples, Indigenous peoples of North America, racialized persons, persons with disabilities, and those who identify as women and/or 2SLGBTQIA+.
If this sounds like your kind of studio, what are you waiting for?
Ubisoft Toronto is committed to providing accommodations for accessibility upon request.
We thank you for your interest, however, only those candidates selected for an interview will be contacted. No agencies please.
Company Description
Ubisoft Toronto Inc.
224 Wallace Avenue. M6H 1V7
Toronto, Ontario
www.toronto.ubisoft.com
Our Mission
Ubisoft’s 19,000 team members, working across more than 40 locations worldwide, are bound by a joint mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer who believes diverse backgrounds and perspectives are vital in creating worlds where players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.
Our Studio
Ubisoft Toronto is one of the largest development studios within Ubisoft, employing talented developers from around the world. We create worlds and tell stories that grip you, inspire you and challenge you. Since opening in 2010, we have shipped innovative game projects on some of Ubisoft’s biggest brands: Assassin’s Creed, Far Cry, Watch Dogs, For Honor and Tom Clancy’s Splinter Cell.
Most recently, we launched Far Cry 6, the most ambitious Far Cry game to date, featuring the talented Giancarlo Esposito as Anton Castillo. Our studio has also led the development of the newest game in the Watch Dogs franchise – Watch Dogs: Legion (2020), a stand out for its tech and design work, play as anyone gameplay in an open world, and rich and detailed rendition of a future London. Starlink: Battle for Atlas (2018) was Ubisoft Toronto’s first new IP, using technology that seamlessly blended physical and digital gameplay. Splinter Cell Blacklist was the first title released by Ubisoft Toronto in 2013. We have an exciting roadmap of projects for the future and can’t wait to share more details.
Are you looking to work with enthusiastic experts who are tackling industry-changing challenges in entertainment and beyond? At Ubisoft Toronto, we are always striving to get better, be better and do better – embracing innovative ideas, exploring new technologies, and working together courageously and collaboratively.
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