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VFX Artist
2 years ago
Overview
MachineGames is looking for a new VFX Artist to join our team to help us bring life to our new exciting AAA project!
Our studio is located in central Uppsala, Sweden which is a small and vibrant city 40 minutes north of Stockholm with a historical heritage reaching back to pre-medieval times.
In this position you will be working in a tight-knit department under the supervision of our Technical Lead and our Art Director and you will collaborate in cross-functional teams on a daily basis.
We believe that to thrive in this role, you as a person likes to work in a team but with the freedom to make your own mark on the product and bringing the world to life in a realistic way.
This is a permanent position starting as soon as possible. We will support your relocation and/or application for a work permit if you have a non-EU passport and/or not currently residing in Sweden.
Our studio has a legacy of being down to earth and free from big egos, our everyday work as well as our long-term goals are driven by our values:
- We value team performance over individual performance - We practice an open door policy - We deliver what we promise - We give constructive and actionable feedback - We practice ownership and accountability - We learn from our mistakes.
Responsibilities
- Develop visually stunning effects within the given visual style.
- Ability to take art direction through verbal and written communication, concepts or reference images/videos.
- Create spectacular effects for cinematics and events.
- Set dressing of environments.
- Develop and implement gameplay effects in collaboration with gameplay designers and programmers.
- Identify need for effects together with environment artists and gameplay designers in the different production units.
- Collaborate with programmers to further develop pipelines and tools.
Qualifications
- Portfolio demonstrating a wide variety of effects.
- Excellent sense of scale, composition, timing and form.
- Strong knowledge of Photoshop and After Effects
- Experience in creating vfx assets in software like Modo, 3ds Max, Maya, Houdini
- You understand and operate within given technical constraints to create optimized VFX for real time rendering.
- Experience using Houdini and/or other fluid and rigid body simulation software
- 3 year game development experience and/or at least one shipped AAA game production.
Preferred Skills
- Traditional art skills
- Interest in new VFX technologies
- Understanding of console pipeline, workflows and capabilities
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