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VFX Artist [Unannounced Project] (341)
4 years ago
Job Description
Independently deliver a wide range of high quality visual effects for the project in respect of technical constraints and artistic direction.
Responsibilities
- Produce high quality effects through any stage of the production process in respect of the project’s technical and artistic constraints;
- Display a level of autonomy when dealing with day to day tasks;
- Build relationships with Artists, Designers, Technical Artists and Programmers to facilitate effective collaboration during the asset production process;
- Plan, estimate and prioritise time frames for the completion of day to day tasks and track progress using the designated tracking tools;
- Communicate and collaborate with key stakeholders to confirm task direction and consistency of work;
- Optimise work and maintain balance between quality and performance;
- Implement and incorporate feedback from Art Director and Leads into work;
- Understand best practices, production pipelines and workflows;
- Reference game design documents to develop an understanding of the environments, objectives, atmospheres, story and style of the project;
- Support the Lead Artist in any ad hoc tasks and duties.
Qualifications
Skills and Knowledge
- Strong interpersonal and communication skills;
- Exposure to industry game engines and production pipelines;
- Good knowledge of Adobe Photoshop and/or After Effects for texture creation;
- Good working knowledge of real time particle driven effects and shader systems;
- Good understanding of node based shaders and their creation;
- Knowledge of Physically Based Rendering and Linear workflows;
- Good understanding of modelling, texture mapping, materials and post processing (e.g. colour grading etc.);
- Familiarity with data management software (such as perforce);
- Understanding of workload management software/principles (Jira) is an advantage.
- Knowledge of video games industry and awareness of typical video game development processes;
- Good working knowledge of relevant 3D software with particular emphasis on fluid simulation and rigid body dynamics tools (e.g. FumeFx, Rayfire, Realflow etc.) is an advantage.
Relevant Experience
- 2 – 3 years’ experience in game or film visual effects or other relevant experience;
- Bachelor’s degree in visual effects or other relevant training;
- Experience working within a photo realistic environment.
Additional Information
Benefits & Relocation
Flexible working, 22 days annual leave + Christmas shutdown, private healthcare (with option to add immediate family), life insurance & income protection, workplace pension scheme, paid volunteering days, annual fitness & well-being allowance, games, technology & merchandise, subsidised travel and many more...
Relocation assistance is available to anyone currently living 50 miles or more from the studio location. Please contact a member of the talent acquisition team to find out what we have to offer and how we can support with your move here... relocation really doesn't have to be a daunting prospect.
Find out more about Ubisoft Reflections: https://reflections.ubisoft.com/about/ubisoft-leamington/
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Twitter: https://twitter.com/UbiReflections
Ubisoft Reflections & Ubisoft Leamington is an equal opportunity employer. We celebrate diversity and are committed to creating an inclusive environment for all employees.
Company Description
Ubisoft Leamington has been a member of the Ubisoft family since January 2017 and has collaborated on Tom Clancy’s The Division & The Division 2, Far Cry 5 and Starlink: Battle For Atlas. Currently comprised of a 70-strong team, the studio is a solid and experienced group supported by a mix of veteran developers and promising young talent. Based in Royal Leamington Spa, Ubisoft Leamington is at the heart of a thriving destination for UK game developers.
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