This job might no longer be available.

Unreal Engine Tech Artist

Blur
Culver City, CA
2 years ago
Apply

Blur Studio is looking for an experienced Unreal Engine expert to join us as a key real-time team member as we build an Unreal Pipeline and create an exciting new animated series. This person will help test and prototype new image creation methods and aid with Unreal pipeline tool development.

Requirements:

-Strong background as a CG Generalist

-Pipeline Development experience

-Previous work experience in one of the following focus areas: shading, lighting, procedural creation, scripts/pipeline work, optimization, VFX-Strong prototyping skills.

-Experience creating blueprints, developing tools, automating tasks, working with shaders, and all post-process materials in Unreal Engine

-Ability to develop clear and concise content guidelines and workflows to ensure best practices among the Unreal Engine team

-Thorough understanding of how to optimize scenes by reducing scene complexity, analyzing content using profiling tools and/or spreadsheets, adjusting project graphics settings, and/or negotiating between art/code to find best compromises

-Knowledge of datasmith exporting /importing workflow.-Solid understanding of trigonometry and vector math

-Experience with programming languages such as Python and C++

-Ability to talk to programmers, artists, producers, and designers and explain technical issues in a clear and approachable manner.

Bonus Skills and Experience:

-Understanding and ability to communicate to others how the various parts of a computer work together to render a scene, from loading the data from the hard drive to presenting it as an image to the player

-Skinning, Rigging and Bone Retargeting for Humanoids or Digital Humans in Unreal

-Knowledge of particle systems in Unreal Engine-Understanding of vertex painting, foliage painting, and landscape editing tools using Unreal

-Knowledge of virtual production real-time compositing using Composure in Unreal.

-Understanding of Take Recorder in Unreal

-Ability to create reusable import protocols using Unreal

-Understanding of Adobe Suite (Substance, Designer, Photoshop)

-Experience with Quixel Suite (Megascans, Bridge, and/or Mixer)

-Experience with Perforce

Interested candidates should submit a resume, cover letter, and reel or code samples.

This position can be conducted entirely via remote, ideally from a location in North America.

Rate will be based on experience level.

Compensation: $110,000-$150,000/yr

Create Your Profile — Game companies can contact you with their relevant job openings.
Apply

Jobs at Blur

Art jobs