Unity Client Architect

Niantic
San Francisco, California, United States
1 month ago
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Niantic Engineering leads the advancement of AR and other immersive technologies while creating engaging apps for a user base in the billions. Niantic’s Engineering Team is seeking a Unity Client Architect to help create and promote standards for how we write client APIs, incorporate test environments, manage dependencies, and ultimately our strategy for releasing and updating our libraries to internal and external game teams. You will spend significant time working across Niantic platform teams and 1st/3rd party game teams to ensure our strategy is cohesive and coordinated.

Responsibilities

Qualifications

Plus If...

Join the Niantic team!

Niantic is the world’s leading AR technology company, sparking creative and engaging journeys in the real world. Our products inspire outdoor exploration, exercise, and meaningful social interaction.

Originally formed at Google in 2011, we became an independent company in 2015 with a strong group of investors including Nintendo, The Pokémon Company, and Alsop Louie Partners. Our current titles include pioneering global-control game Ingress, record-breaking AR game Pokémon GO, and recently released third title, Harry Potter: Wizards Unite.

Niantic is an Equal Opportunity employer. We believe that cultivating a workplace where our people are supported and included is essential to creating great products our community will love. Our mission emphasizes seeking and hiring diverse voices, including those who are traditionally underrepresented in the technology industry, and we consider this to be one of the most important values we hold close.

We're a hard-working, fun, and exciting group who value intellectual curiosity and a passion for problem-solving! We have growing offices located in San Francisco, Sunnyvale, Bellevue, Los Angeles, London, Tokyo, Hamburg, and Zurich.

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