UI/UX Game Artist - Game Ops
9 days ago
Homa is a gaming technology lab that gives game creators the data-driven tools and human expertise needed to turn their creative ideas into commercial hits. The technology we create is used by game creators around the world to create games that hit players' sweet spot, and the commercial jackpot.
Our “Homa Lab” platform gives game creators a comprehensive set of tools and solutions that lets them keep their eyes on new trends and ideas, execute real-time A/B testing of all their game's features through a no-code SDK, and distribute and monetize their games as well. It's a full end-to-end digital ecosystem that ensures developers are focused on the right idea, building games with every feature optimized, and distributing them at the right time, to people eager to play them, worldwide.
Does it work? Yep. Apps powered by our tech have been downloaded more than 1 billion times. And a lot of that is because we don't just sell our platform to clients and wish them well. We partner with them long-term, we make one hit, then we make some more. Homa is 50% a technology platform and 50% a collaborative, transparent partnership.
As a team, we're over 160 people and 34+ nationalities strong. Some of us are artists, some of us are business developers, engineers, entrepreneurs or former strategy consultants – but we're all here for the same thing: to take over the gaming industry by giving creators the data to transform their ideas into games played and money made.
Since inception, Homa raised a total of $165M to achieve this mission, with the participation of Headline, Northzone, Eurazeo, Singular, Quadrille Capital, Fabric Ventures and Bpifrance - along with renowned business angels, including King and FuboTV founders, and Spotify founder Daniel Ek’s family office.
Role and Missions — What you will do 🚀
We are setting up a new production team that will take over high priority live games that have potential to scale. This team will be responsible for enhancing monetization performance for all such titles via design, engineering and analytics.
The UI/UX Game Artist will be our goto resource for game assets creation. More concretely, your responsibilities will be the following:
- With a strong focus on UI/UX, will be in charge of the creation of UI elements, 2D assets and screens with a strong focus on the awareness of usability of those screens
- Animate UI elements for cool transitions or VFX in order to improve the perception of quality of our games
- Create high quality and consistent artistic direction for game portfolio in multiple styles and genres
- Build and set a strong assets creation pipeline with high focus on quality and reusability
You want to join an ambitious team working on successful Mobile games? If you recognize yourself in the following description, you’re probably the one!
- Your strong portfolio demonstrates excellent UI and UX skills, with particular focus on art for mobile games (including animations)
- Up to date and comprehensive knowledge of Photoshop and vector illustration (Photoshop or Illustrator)
- Proven drawing and layout skills that illustrate your ability to convey ideas and concepts to stakeholders
- Experience of game development in Unity.
- Fluent in English
Our Culture—Who we are🪐
At Homa, we value brains over backgrounds and determination over degrees. We believe actual growth results from diversity — nationalities, backgrounds, skill sets, and personal experiences — all working towards a single objective. If you’ve got the smarts, energy, and motivation, no barriers keep you from going far.
We are the people behind the platform - the creative specialists giving creators the data needed to power up their creativity. At Homa, we live by the three central values:
- Ambition: we put flags on summits. We set our goals ambitiously high and don’t shy away from the climb. We’re on a mission to take over an industry thick with incumbents who won’t go quietly into the night. To succeed here, you’ll need a highly metaphorical shield and a sword.
- Humility: we put our egos aside. We put our hands up. First to volunteer to help, second to high-five. Having an ego is natural, but letting it run the show is unhelpful to everyone. In the words of Mr. Lamar: Sit down. Be humble.
- Curiosity: we keep our eyes open. We believe the best way to know anything is to question everything. And to do that, you need open eyes and open minds at all times.
Success is its own reward, but here are the perks as well.
Create Your Profile — Game companies can contact you with their relevant job openings.
- You’ll be working with top tier talent from 34+ countries
- Don’t live in France or have a right to work here? No worries, we offer sponsorship, relocation packages and full remote options.
- If you’re interested in working from our newly-renovated Paris HQ with a rooftop garden and WeWork amenities, we’ve got a desk right here…
- You’ll have two annual reviews, meaning you’ll have two chances a year to prove you should be earning more.
- Don't speak French and don't want to learn it? Pas de problème, we work in English.
- See the world via team events + workation (the infamous company-wide Homa trip).
- We have a culture of continuous learning, supporting knowledge sharing & experience gaining through our learning platform.
- Essential benefits in France and specific locations: health insurance, meal vouchers, public transport subsidy, child-care benefits, and life insurance.