This job might no longer be available.
UI/UX Designer
2 years ago
Job Description
In your day-to-day work, you will be responsible for developing and maintaining UI flows and diagrams, wireframes, as well as UI concepts and designs, interactive prototypes, and assisting with implementation and iteration of game UIs.
You will closely collaborate with internal departments (art, engineering, audio, QA, etc) and document designs for internal and external teams as well as participate in the scheduling, design, and review process.
Responsibilities
- Defining the player experience by developing scenarios, flows, and wireframes
- Designing, prototyping, testing, and iterating on UI solutions
- Conducting user research, summarising feedback, and applying it to designs
Qualifications
- 4+ years of experience as a UX designer, or in a similar role
- In-depth knowledge of information architecture and interaction design principles
- Proficiency using UI prototyping/design software: Axure, Figma, Adobe XD, Sketch
- A solid UX portfolio showcasing the whole design process
- Great communication skills, proactive approach, and eagerness to collaborate in an interdisciplinary environment
- Ability to fluently communicate in both spoken and written English
- Attention to details
- Passion for games and in-depth knowledge of the industry and trends.
Nice to have:
- UX Design skills
- AAA Experience
- Experience with UI design
- Experience with game engines (Unity, Unreal, etc.)
Additional Information
What we offer
- A competitive salary and performance-based bonuses
- Personal development opportunities and the possibility to work in a multicultural environment
- Work in a creative team with people full of passion for what they do
- Private health care including dental treatment & MultiSport card
- Business trips and integration events
- Comprehensive assistance in relocation
- Fresh fruits, snacks, and beverages for everyone in the office
- Free library with a wide range of games and books
- In-company English language classes and Polish lessons for foreigners
- An informal atmosphere, no dress code, no unwanted formalities
Company Description
People Can Fly is one of the leading and most experienced Unreal Engine studios in the world. We took off in 2002 and since then, we have never slowed down. We made our mark on the action-shooter genre, developing titles such as Painkiller, Bulletstorm, and Gears of War: Judgement. After being part of the Epic Games family, our desire to stay free and create on our own terms eventually made us independent.
Over the years our studio has grown from 40 to nearly 300 people, whom we affectionately call ‘aviators’, located across the globe. You’ll now find us not only in Poland but also in the United Kingdom, the United States, and Canada. Our world-class creative teams are currently working on two exciting AAA projects - Outriders and a brand new action-adventure title.
We make great games and this is why freedom and ownership stay at the center of everything we do. We make sure that our culture stays informal, whilst direct communication and a quick decision-making process really matter. As a PCF aviator, you’ll have a real impact on the games we’re working on. You’ll also receive access to our solid know-how, creative resources, and constructive feedback at every stage of development. We want to embrace your contribution!
This is a unique moment in our history. Take flight on this amazing journey with us and become a part of something truly special!
Create Your Profile — Game companies can contact you with their relevant job openings.