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Senior UI/UX Artist

Sumo Digital
Atomhawk Advance, Leamington
2 years ago
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Description

We are looking for an enthusiastic and experienced Senior UI Artist with an interest in developing in-game and front-end UI for AAA games projects and a solid UMG experience. As part of our UI team, you will work closely with UI engineers to develop and implement great UI for some incredible clients.

In this role you will:

- Design, create and implement UI using proprietary and middleware UI tools

- Create visual and interaction design, adhering to a cohesive style guide and maintaining consistency

- Maintain high visual fidelity, competitive aesthetics, presenting game information in a clear and understandable manner.

- Organise and maintain game-ready assets for use in user interfaces, such as textures, icons, and fonts

- Create and revise UI concepts and prototype flows, to establish the UI direction

- Work with UI engineers to implement assets and ensure correct functionality and visual fidelity

For this role we are encouraging remote applications. Given the nature of the work a local timezone to the UK would be a benefit but not essential. For those wanting to work in a physical office, we can currently offer in-studio work in one of our UK studios. This can be from our principal studio in Newcastle, on the banks of the River Tyne, or from one of our many Group studios in Leamington Spa.
If this sounds like something that interests you then read on!

UI Artists at Atomhawk work on a variety of projects alongside their team members. We work at all stages of UI/UX development, from early concepting through to implementation. We work with leading brands including WB Games, XBOX Game Studios, 2K and EA, helping shape the user interfaces of the games of tomorrow.

We look for the following in people who want to join our team

Requirements

About Atomhawk
Atomhawk produces the very best in cutting-edge creative conceptualisation, visualisation, and realisation. Our client list includes major names - 2K, EA, Microsoft, Sony and WB Games all feature. And we like variety. Every project is different from the last. The spectrum covers gritty, hard-hitting Mortal Kombat, irreverent and stylised Surgeon Simulator 2, comic book superheroes, nostalgic childhood favourites and all things in between. Whichever franchise is on today’s agenda - DC, Halo, Marvel, Mortal Kombat and Warhammer - we move through their worlds with ease and creative curiosity.
The work our team produces is world-class. We’ve celebrated that fact in three artbooks. Each one features concept art, tutorials and professional tips. Volume 3 was created to mark the studio’s 10th anniversary, and was displayed and sold at the Great North Museum: Hancock in Newcastle, where we held the exhibition Other Worlds: The Art of Atomhawk in 2020. You can take a virtual tour of the exhibition here.
Our output hasn’t gone unnoticed. We received Best Companies’ 3 Star Accreditation 2021 and Top Companies North East 2021. We hold the Queen’s Award for Enterprise for International Trade, as well as the TIGA Star Award 2021. We were also named Best Art/Animation/Trailer Supplier at the 2021 Develop Star Awards.

Creativity thrives through diversity, not conformity. Every Atomhawk applicant and employee is afforded space and freedom to be their true self, with no fear of prejudice or persecution. During the application process, you won’t be judged on your name, your gender, your sexuality, your ethnicity, your age, your religion, or any other factor unrelated to your ability to do the job.

Benefits

As well as having the chance to work on some incredible projects, Atomhawk offers a unique environment for those wanting to be surrounded by like-minded creative people. We have one of the largest in-house teams of specialist digital artists in the world, providing a collaborative community that works, develops and socialises together.

Atomhawk provides structured career development and training pathways for staff at all levels. We offer flexible working hours and a strict ‘No-Crunch’ culture, meaning overtime is not required within the art team.

Atomhawk is part of Sumo Group Ltd, one of the UK’s leading videogame developers.
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