UI Motion Designer - Fall Damage Studio, Stockholm or remote in Sweden

Fall Damage
Stockholm 118 29 SE
8 days ago

UI Motion Designer

Are you ready to bring the "wow" factor to our game? We're on the look out for a creative and collaborative UI Motion Designer to join our dynamic team. We believe in the power of visual storytelling, and your role will be to craft mesmerizing motion designs that captivate our players.

We are Fall Damage

At Fall Damage, we're all about creating awesome experiences without sacrificing work-life balance. Our crew is the heart of everything, and we thrive on teamwork, open ideas, and diverse perspectives. We believe that by working together and sharing thoughts, we can keep leveling up! 🚀

Oh, and we put hybrid work first!

The quest

As a UI Motion Designer, you will be at the forefront of motion design, taking the lead in crafting compelling motion graphics for our games. The team thrives on collaboration, giving you the freedom to explore your creative side. We work remotely, leveraging the magic of Discord to stay connected and efficient.

Your player profile

Perhaps you are currently working at another studio or maybe you have a strong desire to join the industry, either way, we want you to be a self-driven and interest in sharing knowledge.

We believe that you truly enjoy collaborating with people from different crafts to understand what tools and systems are needed to create an epic gaming experience. And of course, a passion for iteration.


It would be a plus if you are:

Expected from all:

Note that we have a zero-tolerance policy for toxic behavior at Fall Damage. We value diversity and take joint responsibility for creating an inclusive and accepting environment where all voices are heard.

The project

Want to get a glimpse of the Fall Damage world or ALARA? Then check us out on Facebook , LinkedIn , Instagram , Twitter + our Blog or https://www.playalara.com/

Ready to level up? Come join us!

Have more questions?

Find your answer here

Buzz: UI, Art, Motion Design, Graphics, Game Development, Game Engine, Player Behavior, FPS, First Person Shooter, Spelstudio, visual, User Interface

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