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UI Artist - Rainbow Six Mobile

Ubisoft
Winnipeg MB ca
1 year ago
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Job Description

Job Description

As a UI Artist at Ubisoft Winnipeg, you’ll build the visuals that smoothly guide players as they navigate a game, breaking down any barriers that stand between them. With a player-focused mindset, you make use of space and choose the best design elements like colour, typography, and animation to communicate clear, consistent, key content at the right place at the right time. Thanks to your work, gameplay experiences can remain immersive – and not abruptly interrupted by questions like, “What am I supposed to be doing again?”

Responsibilities

•Partner with the brand and art director to grasp the game’s visual identity, art direction, and brand guidelines

•Follow design documentation to translate high-level gameplay ideas into functional UI designs

•Work (very) closely with UX designers to visually communicate the path they’ve laid out

•Create interface assets (menus, animation, HUD, icons, buttons, world maps, etc.) + build wireframes and mockups

•Find balance between artistic aspects and technical constraints

•Integrate your assets using our proprietary tools and engines, with the help of programmers

•Develop and refine your work based on feedback from collaborative teams (debug and optimize)

•Document and share your UI design workflow and best practices

•Collaborate on projects of your own initiative through our Innovation Jams

Qualifications

You’re passionate about melding style and design to create amazing user experiences. You’ve got an eye for clean and artful design, and can translate high-level requirements into interaction flows and artifacts. You’re highly creative and collaborative, motivated to reach out for feedback and adapt to it to keep growing in your craft. Besides the above, we’re looking for someone who is aligned with our studio’s core values and has the following skills and experience:

•At least 3 years of experience in visual design or related experience

•Up-to-date with the latest UI trends, techniques, and technologies

•Knowledge of design tools (Photoshop, Illustrator, and After Effects), game engines (e.g. Unity or Unreal), game limitations, and prototyping tools

•Understanding of usability principals & information architecture

•Demonstrates independence, efficiency, and commitment to projects/tasks

The following would be a bonus:

•Knowledge of 3D software (e.g. 3DS Max or Maya) + familiarity with scripting language and shader writing

The Studio

Ubisoft Winnipeg is a technology studio with a unique mission: develop new technologies that will change the way we build video game worlds. We are the only Ubisoft studio focused on exploring the unknown to develop technology that empowers game creators at studios around the world to build even better, more immersive worlds across our major brands.

Ubisoft’s 20,000 team members, working across more than 40 locations around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

What to send our way

•Your portfolio and resume, highlighting your experience, skills, and anything else (examples of projects) you think we might find helpful.

•A real live person will review your application, in this case Sheena. While we’re doing that, get to know our studio and our team a bit more.

Additional Information

This role is based in our Winnipeg studio, with the opportunity for hybrid or full work from home within Manitoba.

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