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Tools programmer
2 years ago
We are Fatshark
We are a critically acclaimed Swedish game development studio with about 150 experienced and skilled employees out of Stockholm. We are most well-known for developing the Warhammer: Vermintide franchise, but have also helped develop a number of AAA titles and will soon be launching the highly anticipated game Warhammer 40,000: Darktide.
We have grown quite a bit over the last few years but we still embrace the same values that we started with and still think of ourselves like one big family with fun at the center. We are known for our crazy internally designed socks, hackweeks, use Friday afternoons for studio-wide “social play” time and our CEO is not beneath fixing the coffee machine himself. It all adds up to an approachable, fun, passion-driven yet communal environment for us to work in.
The role
At Fatshark we use our own inhouse game engine called Stingray. You will be a part of our Tools team - a small team of programmers dedicated to keeping the tools related to our inhouse engine up to date and relevant. Tools such as level editor, localization or shader editors.
Your main focus will be on improving the tools stability and speed in order to improve our coworkers workflow and make their job easier. We work with many programming languages and technologies, but as long as you’re proficient in similar tech, such as Ruby, C# and WPF, we’re sure we can help you adapt and learn.
What we offer
Here at Fatshark, we do what we love most: design high-profile games for PCs and consoles. We offer you:
- A playful, friendly and inclusive work place
- Hands-on production environment with an emphasis on cooperative/multiplayer games
- Opportunities for personal growth with varied projects, experienced co-workers and recurring hack weeks
- Developing games with our own engine - Stingray
- Regulated flex time and paid overtime
- Occupational pension
- Yearly health benefits (for gym membership & more)
- Health checkups once every second year
- Yearly bonus program
- Office located in central Stockholm
What you'll do
- You will be responsible for stability and functionality of our different toolchains
- Implement and manage various content creation tools (from localization to level editors)
- Create and improve workflows for artists, programmers and other game developers
- Be directly involved in UX design and implementation of said workflows
Required qualifications
- Experienced and proficient in programming
- Proficient in C++, C# or similar language
- Education in programming or additional relevant experience
- Strong knowledge of English, both written and spoken
Bonus qualifications
- Building or designing UX
- Version control systems (Subversion, Perforce, Git, or Mercurial)
- Knowledge of different aspects of game development pipelines
- Interested in gaming
Application details
Most of us are currently working temporarily from home, but our office is not completely closed and parts of the onboarding can be done there. This position will eventually require you to work from our office.
We look forward to review applications and will be interviewing candidates continuously until the position has been filled.
Location: Stockholm, Sweden
Start: ASAP 2021
Form of Employment: full-time, permanent
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