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Tools Software Engineer - Cinematics
10 months ago
Codemasters has a long-standing reputation as one of the premier game developers in the industry. As a global team of creators, storytellers, technologists, experience originators and so much more, we believe that amazing games and experiences start with teams as diverse and engaged as the players and communities we serve.
When it comes to our F1® franchise, our passionate team brings players closer to the action than ever before. Each iteration innovates to bring players new experiences, letting them live their dream of lining up alongside their heroes from the worlds of F1® and F2™. The F1® franchise is one of the highest-scoring of all time, according to Metacritic. With a focus on innovation and engagement, we're evolving the ultimate Formula 1 experience for players everywhere, and you could help us take the game to the next level.
Our award-winning Codemasters studio is looking for a tools/workflow expert to be our new Cinematics Engineering Tools Developer and join the F1 team. Your focus will be to update our tools and workflows to use the latest standards from the Film, TV and Virtual Production industry will allow us to innovate and bring the drama and excitement of F1 to life for the player.
Responsibilities:
Reporting to a Technical Director you will:
- Develop roadmaps, technical designs, defining workflows, tools and systems relating to cinematics shown in our game engine.
- Be hand on implementing high-quality code in a large codebase, within a cross discipline agile team and maintain and extend existing code in tools but with an understanding of the run-time, collaborating with other engine, tools and feature teams.
- Help to maintain high code standards across the engine development team.
- Document workflows and provide tutorials tailored to the artists that use them.
Qualifications and Skills:
- C# knowledge
- C++ and WPF knowledge an advantage
- Experience working on content creation tools in areas such as scene setup, lighting, cameras in games, TV or movies.
- UI/UX skills – able to work with artists to understand their goals to develop tools and work with them looking beyond their immediate needs.
- Scrum and Agile processes.
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