This job might no longer be available.
Tools Programmer
3 years ago
Overview
The Tools Engineer will work closely with artists, lead programmers, designers and producers to design, implements and maintain project development tools.
Responsibilities
- Work directly on content authoring tools used by the development team;
- Work closely with the leads and other engineers to plan and build new tools and technology features;
- Monitor performance and memory usage and plan and execute performance and memory optimizations;
- Develop other game, editor, tools or infrastructure features as required;
- Work well with other engineers, designers, artists and IT personnel.
Qualifications
- Bachelor’s degree in Computer Science or equivalent
- 3+ years game industry programming experience
- Excellent knowledge of C++
- Experience with game engine content tools and pipeline
- Excellent systems design experience
- Experience with multithreaded, real-time systems
- Experience balancing performance and maintainability
- Excellent organization and time management skills
- Ability to write clear, maintainable, portable code
- Ability to contribute innovative and original ideas towards all aspects of game production and development
- Strong communication and organizational skills
- Must work well under pressure and handle multiple tasks
- Passion for making GREAT games
- Experience playing previous Bethesda Games Studios games
Applicant Privacy Notice
CCPA Applicant Privacy Notice
Create Your Profile — Game companies can contact you with their relevant job openings.