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Core Tech Programmer (Game Team)
3 years ago
Core Tech Programmer (Game Team)
Summary:
For over 30 years, Naughty Dog has been crafting best-selling, critically acclaimed games that constantly push the boundaries of narrative, gameplay, and technology. Our most recent game, The Last of Us Part II, has received over 300 Game of the Year awards and three of our games are among the top 10 highest scored games on the PlayStation 4. As a part of the Naughty Dog legacy, you’ll become a part of continuing the development of extraordinary and enduring experiences for a broad, global range of audiences for PlayStation 5 and beyond.
We have a small core tech team, so you will interact with multiple departments, game systems and pipeline technologies.
As a core tech programmer at Naughty Dog, you will experience total project ownership: talk directly to the artists and designers, devise and build the technology they use.
You will experience varied and challenging responsibilities requiring a high level of adaptability and a taste for discovering cutting-edge technologies.
Our team members work onsite or on a hybrid model. Remote work will be considered.
Responsibilities:
- Tackling complex problems: Design, develop, and support technology in our production pipeline from DCC tools, throughout our asset management and conditioning pipeline, down to the supporting runtime game systems
- Work with and enable artists and designers to create incredible assets throughout all stages of production, with an eye on constantly improving creation workflows, user experience, and performance of our tools and technologies
- Navigate and constantly improve an extensive code base
- Responsibilities may evolve based on needs
Requirements & Skills:
- Experience with PC application programming
- Experience in creating one or more of the following PC applications in C++ or C#: level editor, art prototype catalogue/database, animation/cinematic editor, material/shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software
- Minimum of 1 shipped AAA game
- Minimum of 3 years working in the video game industry
- Excellent 3D math skills (especially linear algebra and vector math)
- B.S. in Computer Science and/or Mathematics or equivalent work experience
Bonus Skills: (Optional)
- Experience with console programming
- Experience with databases and query optimizations
- Experience with a scripting language
- Experience using DCC applications
As part of the Naughty Dog application process, candidates should expect to be given a technical interview.
Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to gender (including gender identity, gender expression and gender reassignment), race (including colour, nationality, ethnic or national origin), religion or belief, marital or civil partnership status, disability, age, sexual orientation, pregnancy or maternity, trade union membership or membership in any other legally protected category.
We strive to create an inclusive environment, empower employees and embrace diversity. We encourage everyone to respond.
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