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Tools Engineer (Diablo) - Vicarious Visions
2 years ago
Team Name:
DiabloJob Title:
Tools Engineer (Diablo) - Vicarious VisionsRequisition ID:
R008204Job Description:
We Need You
The Minions of Hell are growing stronger...
Are you a skilled Tool Engineer? Come Work with us on Diablo IV and help us create something extraordinary.
Our team of talented developers are growing. Our backgrounds are diverse, but we all share a real passion for what we do. We believe that if you’re looking for a tight-knit crew that celebrates self-expression and embraces collaboration, we will be a phenomenal fit for you.
Stuff We Will Trust You With
As a Tools Engineer you will be a crucial part of the development team. You will collaborate with other tools engineers and other teams to deliver the AAA-quality workflows we use to assemble, craft, tune, troubleshoot, and support our games. Along the way, you’ll learn new tech, new techniques, and new ways of thinking about techno-creative problems.
As you work with your fellow tools engineers to balance frequently changing priorities, the core of your work will have you:
- Collaborating closely with artists, designers, and other engineering teams to support content creation, engine integration, build pipelines, and more
- Drawing mockups, participating in design discussions, and gathering feedback from content creators and other developers to make sure they’re getting what they need
- Contribute to and help shape shared codebases by promoting standards for code, testing, documentation, and more
Requirements
We’re looking for developers with strong fundamentals in software and computing, including an understanding of object-oriented design and development as well as engineering principles that promote long-lasting, adaptable, maintainable software. You will need:
- A bachelor's degree in Computer Science or related discipline, or a few years of professional software engineering experience
- Proficiency in managed languages in the Microsoft .NET Framework: C# 5.0+ is preferred, and experience in C, C++, or other unmanaged languages is a plus
- Experience creating GUI-driven desktop productivity software with an emphasis on usability and architectural patterns (e.g. MVVM); WPF experience is strongly desired, and skill in other GUI toolkits like WinForms is a plus
- Recent experience using debugging tools, such as those provided by Visual Studio or similar IDEs
- You need strong verbal communication skills that will help you collaborate closely with the tools' users and discover what they need; great candidates will be able to provide examples of technical writing, too
Knowledge of packages like 3ds Max and Maya, and familiarity with common scripting languages such as Python are a plus, but not required.
COVID-19 Hiring Update: We’ve transitioned to a work-from-home model and we’re continuing to interview and hire during this time. This role is expected to begin as a remote position. We understand each person’s circumstances may be unique and will work with you to explore possible interim options.
Blizzard Entertainment is an Equal Opportunity Employer. All qualified applicants will receive consideration for employment without regard to race, color, religion, sex, sexual orientation, gender identity, gender expression, national origin, protected veteran status, or any other basis protected by applicable law, and will not be discriminated against on the basis of disability.
Accommodation Request: We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to talentacquisition@blizzard.com . General employment questions cannot be accepted or processed here. Thank you for your interest.
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