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Texture Artist (W/M/NB)

Ubisoft
Annecy Auvergne-Rhône-Alpes fr
29 days ago
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Job Description

Under the responsibility of the Lead Props Artist of the project, you will participate in making an immersive world come alive by creating and applying textures that give depth and dimension to everything within it.

What you’ll do

Qualifications

You have proven industry experience as a Texture Artist in the video game industry on high-quality textures and materials for environments.

Strong expertise in creating procedural materials using Substance Designer or similar tools, with a deep understanding of PBR (Physically Based Rendering) workflows.

Proficiency in other industry-standard software such as Adobe Photoshop, Substance Painter, Zbrush and experience with 3D software like Maya, 3ds Max, or Blender.

Strong understanding of color theory, lighting, and their impact on texture creation within a 3D environment, along with a solid understanding in shaders.

Excellent communication skills and a proactive attitude, with the ability to effectively understand project needs and collaborate seamlessly with various teams.

Attention to detail and a passion for creating visually stunning game environments.

We're kindly asking candidates to provide with a portfolio or any work that could be relevant to the position (showcasing realistic, high-quality textures and materials for environments.)

Additional Information

Ubisoft’s 19,000 team members, working across more than 30 countries around the world, are bound by a common mission to enrich players’ lives with original and memorable gaming experiences. Their commitment and talent have brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come.

Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies, and pushing the boundaries of entertainment, we invite you to join our journey and help us create the unknown.

Ubisoft is committed to creating an inclusive work environment that reflects the diversity of our player community. Qualified applicants will receive consideration for employment without regard to their race, ethnicity, religion, gender, sexual orientation, age or disability status.

All information will be treated as confidential in accordance with the Employment Equity Act.

Check out this guide to help you with your application, and learn about our actions to encourage more diversity and inclusion.

Company Description

Ubisoft Annecy

Founded in 1996, Ubisoft Annecy has developed many sagas, especially on Splinter Cell, Assassin’s Creed®, while focusing on multiplayer online and social aspects, and also on concrete game mandates such as Tom Clancy’s: The Division 2® and Ghost Recon Wildlands. We are now proud to have developed our own IP, Steep and more recently Riders Republic!

On top of our AAA production, we are working on innovation with a technological expertise hub around the Snowdrop engine pipeline, and Technology Group in collaboration with Ubisoft Montreal.

Located in one of the most dynamic regions of France, our Ubisoft studio is settled between lake and mountains, in the middle of Annecy, also known as the Venice of the Alps, 30 minutes away from Geneva International Airport. Having a studio with perpetual growth, we are focusing on our team members' commitment and team work. Our ambition relies on innovation and excellence with an ultimate purpose: our players' satisfaction!

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