This job might no longer be available.
Technical Sound Designer
3 years ago
People make games great. And at Survios, we know we can’t grow from an acclaimed VR studio to the world’s premier game developer and publisher without them. That’s why our most valuable investments aren’t in the next-generation technology we use to make our games or the new HQ we’re building in Marina Del Rey, but in creating a hybrid workplace that seeks out talent across the globe, nurtures its people, and encourages fun. A workplace where every team member knows they’re respected and cared for. If you want to join a passionate team of developers driving toward the future of immersive gaming, we’d love to hear from you!
Survios currently has an opening for a talented Technical Sound Designer . We are looking for a talented, passionate, and self-motivated individual to drive the implementation of audio into our games. You will work closely with all disciplines and bridge the gap between the audio content creation teams and the engineering and design teams.
Applicants should be enthusiastic about collaborating with developers across disciplines, working iteratively to improve the game, and embracing opportunities to solve problems. Candidates are expected to be self-starting and proactive in identifying risks and determining solutions. They should also have a passion for adding the extra polish that sets our games apart.
Responsibilities:
- Design, implement, debug, and optimize audio and music pipelines, tools, and features.
- Implement in-game audio assets, including sound effects, music, and voiceover.
- Implement and support a rooms and portals system to control spatial audio.
- Design and implement haptic feedback in cooperation with Design
- Finalizing and optimizing audio for release on multiple platforms
- Write and maintain audio-related documentation.
- Work collaboratively with members of all disciplines in a highly iterative environment.
- Work with external audio studios, outsourcers, and contributors.
Requirements:
- 3+ years of professional experience as a Technical Sound Designer role.
- 2+ years of experience in Unreal Engine, including significant experience with Blueprints
- 2+ years of experience with WWise
- 1+ shipped titles on console, PC, or VR
- Experience working with:
- Narrative and voice-over systems
- Spatial audio
- Positive and collaborative attitude
- Independent problem solver and effective multitasker
- Self-motivated, organized, and focused
Pluses:
- Experience in VR/AR development.
- Programming experience in languages such as C++, C#, and Python
- Experience with 3D spatialized audio and related formats, such as binaural and ambisonic.
- Experience with performance capture, VO recording, and localization pipelines.
- Experience designing and implementing haptics feedback.
- Degree in Music Technology, Audio Engineering, or other relevant field of study.
About Us:
Survios is an award-winning game studio that takes a holistic approach to development, merging our expertise in hardware, software, and games to create unbelievable, immersive game experiences in VR, AR, consoles, and PC. We’re dedicated to leveraging our passion, expertise, and creativity to develop and publish the next generation of groundbreaking and immersive video games on all platforms.
Base salary range between $100,000 USD - $115,000 USD ( Base salary range for applicants located within the United States )
Please note that the compensation information provided is a good faith estimate for this position only and is provided pursuant to the California Salary Transparency in Job Advertisements Law.
Survios takes into consideration a candidate’s education, training, and experience, external market and internal value, including seniority and merit systems, and internal pay alignment when determining the salary level for potential new employees. In compliance with the California Law, a potential new employee’s salary history will not be used in compensation decisions.
Create Your Profile — Game companies can contact you with their relevant job openings.