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Technical Level Designer - Procedural Generation
1 year ago
Job Description
CD PROJEKT RED is looking for a Technical Level Designer to support The Molasses Flood development studio in their own ambitious projects which is based on one of CD PROJEKT’s IPs. The hired specialist will own the procedural environment efforts. Reporting to the Level Design Lead, you will use a state-of-the-art terrain system to write scripts that generate a broad range of gameplay environments. You will help drive new features for the system, and work with programmers to implement those features. You will work with level designers to ensure consistency between hand-crafted and procedural spaces, and with environment artists to make those procedural spaces both beautiful and performant. Most importantly, you will leverage both your technical skills and your strong level and space design sensibilities to ensure that the procedural spaces are fun, beautiful and support the gameplay and the story.
You will also help more broadly with the environment creation efforts by creating and documenting gameplay systems, asset pipelines and processes to assist and guide the environment team to game completion.
Daily Responsibilities
- Write and maintain the level scripts from which all the procedural spaces in the game are generated.
- Work with level designers to incorporate their feedback on procedural spaces, and to ensure consistency between those procedural spaces and hand-crafted ones.
- Work with environment artists to develop and maintain the tools they use to get their content into procedural spaces.
- Work with programmers to spec out and implement new features for the terrain system.
- Support the entire environment team, both design and art, by developing tools, asset pipelines and processes, and clearly documenting and maintaining them.
Qualifications
- Experience as a level designer in a shipping game.
- Demonstrated interest and understanding of level design principles.
- A strong technical background in scripting, visual or otherwise.
- The ability to communicate fluently with engineering, art and production.
- Curiosity, kindness, and a positive and professional can-do attitude.
Nice to Have
- Experience with procedural systems (for environments or otherwise).
- Previous experience as a Technical Designer in the game industry.
- Strong UE4 or UE5 experience.
- Ability to read and understand C++.
Additional Information
Working mode
For this role you can choose between a remote-first or office-first working mode.
- Office-First: working primarily from the Warsaw, Wroclaw, or Cracow studio for a minimum of 10 days per month.
- Remote-First: working from home, or from any location that is within 3 hours of the GMT+2 time zone.
Perks & Professional Growth
- Flexible working hours — start your workday anytime between 8:00 and 10:00 AM.
- A welcome pack filled with goodies — to help you feel right at home once you join the team.
- Trainings, lectures and courses — internal workshops, external training for each employee, ‘Meet a star’ events, knowledge-sharing initiatives, online tutorials, and e-learning classes are all available. There’s always something to learn!
- Merch — employee store discounts at CD PROJEKT RED Gear, gifts for newborn rebels and regular chances to nab some cool swag!
Health & Well-being
- Private medical healthcare — a selection of medical plans with dental care to choose from, which are also accessible for your partner and relatives.
- Support during COVID-19 — regular tests and COVID vaccinations at the studio as well as professional advice and guidance from a specialist doctor.
- Psychological care — free mental health support and various well-being webinars.
- Multisport card — gain access to a wide number of sporting and fitness facilities across the city.
Social Activities & Life in the Office
- Dog-friendly office — dog owner? Bring your pooch with you and look after them while working! There’s always a furry friend or two to meet at the studio.
- Social events — we host regular gatherings at the studio where we can all unwind, play games, and just have some fun together.
- Healthy selections — organic fruit, snacks, muesli, organic honey, vegan milk, and specialty coffee are all at your disposal around the studio. Enjoy!
- Truly international working environment — a chance to meet and work with a diverse selection of people from all around the world.
Head office in Warsaw
- Sustainable campus with an eco ethos — solar panels provide green energy, 2000 plants and an air-filtering system to help provide clean air, electric car charging points, flower meadows, and more green features in the works.
- An onsite, well-equipped gym with a climbing wall and a personal trainer available every day and pilates classes.
- Car and bike parking spaces.
- A designated space for your bicycle, as well as bicycle repair equipment and showers available whenever you need them.
- No dress-code — we like to keep it casual.
Relocation support
- Relocation package – flight ticket, company apartment for your first month, relocating your pet, shipping your belongings: it’s all covered. Who said moving countries needs to be complicated?
- Relocation assistance — processing your legalization operations for you, assistance with finding residence, tax settlements, helping out with translations if needed, and much more — we have dedicated teams to help make sure that all you need to feel right at home is taken care of.
- Polish lessons for foreign employees — and for your spouse or partner, too.
- Paid Leave — from 20 to 26 days of holiday for every team member per year, paid sick leave, and paid maternity & paternity leave.
Company Description
To create revolutionary, story-driven RPGs which go straight to the hearts of gamers — this is our mission. As a driven team of talented professionals from all around the globe, we want to earn our place as one of the world’s top video-game developers, push narrative boundaries, and build unforgettable stories that set and redefine the standards for the genre.
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