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Technical Director - Project
3 years ago
Welcome to Striking Distance Studios!
Striking Distance Studios continues to grow. We are looking for talented developers with experience working on large-scale, live service games to join us in our San Ramon studio.
What we need:
Striking Distance Studios is seeking an experienced Technical Director to provide technical direction and leadership for the engineering team on a AAA title based in the PUBG universe.
Responsibilities:
- Identify technical risks on projects and develop contingency plans to put into place with the team
- Interface with Design and Art Directors to identify trends in the gaming industry and adapt to quickly implement features which are key to improving and enhancing the game
- Evaluate both internal and external technology solutions to make informed recommendations for adoption, revision, and maintenance of required technology
- Maintain and improve overall code quality, ensuring that code is cross-platform, reusable, and testable
- Manage internal and external technology dependencies and risks, and create contingency plans for all critical path technologies
- Work with the production team to revise and validate engineering estimates and production plans
- Keep current with technology advances and propose new innovations that may benefit the project
- Provide mentorship, troubleshooting, debugging and problem-solving assistance to members of the Engineering Team
- Foster a culture of open, honest, and respectful communication across all disciplines
Qualifications:
- Experience with extending and modifying Unreal Engine.
- At least 7 years of leadership experience in the Game Industry and preferably 2 years or more in a similar role.
- A bachelor’s degree in Computer Science, Software Engineering, or relevant work experience,
- Exceptional management and communication skills.
- A good knowledge of programming languages and software engineering practices.
- Experience developing AAA titles on multiple console platforms.
- Experience bringing multiple game titles to ship and beyond.
- Experience working on a AAA game engine and full understanding of its architecture.
- Expertise with the C / C++ programming language
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