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Technical Director (Art)
3 years ago
Job Description
Responsibilities
- Elaborate and supplement on the direction set by the Art Director
- Work closely with the Art Leads to deliver the art vision within the project requirements
- Put in place and document the graphic production pipeline (modelling, animation, characters, lighting, SFX etc)
- Test the new tools before deployment into production
- Create, organize and lead training sessions for the Graphic team members on the tools and techniques chosen and follow through that they are being used throughout project
- Coordinate and act as an intermediary between his / her Graphic team and the Tool Programming team
- Guide and provide constant support to team members
- Record the technical innovations according to his / her expertise to produce the desired effects of the project and to improve quality
- Test and confirm that the intended techniques are possible with the tools chosen and validate the quality of the products with the DA and CPI
- Produce a technical reference and / or technical constraints document, keep it updates and communicate it
- Communicate regularly the technical constraints and the reason to the team
- Assure the homogeneity of the technical quality throughout the game
- Propose and create the right tools to accelerate certain procedural tasks which the Graphic team is responsible
- Provide constant support to the Graphic team in terms of the production software of the engines used
- Follow up on the evolution and distribution of tasks of his / her Assistant DT
- Evaluate maps on the technical plan
- Be involved in recruitment and talent acquisition
- Drive employee engagement and retention
- Any other ad-hoc duties, if necessary
Qualifications
Knowledge
• Detailed knowledge of the jobs required to produce a video game
• Detailed knowledge of the technical constraints of engines and the different game platforms
• Knowledge of 2D and 3D graphic software
• Knowledge of an asset management system (ex : Perforce, VSS, Alienbrain)
• Knowledge of a programming language (C++) (an asset)
• Knowledge of Max Script (an asset)
Qualifications, Experience, Attributes
- AEC in Graphic Design 2D & 3D or AEC in Video Game Development OR Bachelor in Graphic Communication
- At least 3 years pertinent experience in 3D real time (Level Artist, Modeller, Texturer, Assistant Graphic Technical Director)
- Experience in the supervision of artists through a creation process will be advantageous
- Leadership qualities, and able to express ideas
- Excellent interpersonal and communication skills
- Flexible, and a good team player
Additional Information
Perks
We realize it takes world-class people to make world-class games. Apart from a competitive compensation package and a culture that thrives on creativity and individuality, Ubisoft Singapore offers a wide variety of perks including performance based incentives, comprehensive health and benefit packages, tuition reimbursement, flexible working hours, and opportunities for career development and learning.
Next step
Are you excited about creating the unknown? Are you serious about fun? Do you constantly seek out learning opportunities? At Ubisoft Singapore, we are looking for talent who are solution-oriented problem solvers, creative yet open to collaborate, and team players who also thrive in bringing their A-game to work.
If this sounds like you, shoot us your resume and we will invite you for a first chat to find out more about becoming an awesome addition to our team!
Company Description
Ubisoft Singapore is one of the top game development studios in the APAC region. Part of Ubisoft’s global network of studios, we’ve been creating memorable gaming experiences in Singapore since 2008. With over 30+ different nationalities, we are a diverse bunch of creatives redefining the world of digital entertainment for millions of players across the globe.
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