11 days ago
As BULKHEAD’S Technical Designer you will work closely with the design team, contributing to the game design. Identify technical pitfalls and challenges while offering solutions and opportunities to innovate.
You will prove new features by developing prototypes or providing accessible prototypes for the design team to experiment with. You will maintain familiarity with the technical and design aspects of the game’s development.
You will liaise with other disciplines in the development of complex features representing design’s interests, ensuring implementation meets the design brief.
You will act as a technical reference for designers in evaluating features and setting or sharing best practices in production workflows within the team and studio. Support the programming team by assisting in debugging and optimisation or undertaking light programming work. You will carry out development tasks such as implementing scripted features on systems or levels.
This is an in-studio role, and this is non-negotiable; however, we can offer bespoke relocation packages.
Currently, we are unable to offer any visa sponsorship.
If you have the skills and passion we are looking for and want to be part of something special, we want to hear from you!
// REQUIRED SKILLS AND EXPERIENCE
-A passion for making and playing games, especially the design and technical aspects of their creation.
-Industry experience and 1 shipped AAA title that featured a multiplayer component, worked on from beginning to end.
-The ability to work independently.
-Experience with a scripting or programming language (visual or text based).
-Experience of prototyping gameplay mechanics using UE4 or UE5.
-Excellent verbal and written communication skills.
-Experience writing high quality and thorough design documentation.
-The ability to work collaboratively with other disciplines.
// DESIRABLE SKILLS AND EXPERIENCE
-Experience in creating first person shooters.
-Knowledge of players motivations, psychology and cognitive biases.
-Knowledge and understanding in multiple areas of design, with emphasis in areas where digital prototyping is required.
-Experience with C++
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