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Technical Character Artist
4 years ago
To expand its Animation and Character Art teams, Arkane Studios is seeking talented Technical Character Artist to join us for a new unannounced project.
Under the Producer responsibility and in close collaboration with the Technical Director, the technical character artist/Animator will work with the animators and the character modelers to define, create and maintain the characters production and animation workflow
Responsibilities:
- Create and maintain an efficient animation and character production pipeline to support the Art and Design intentions, and to increase the productivity of the animation and modelers team
- Collaborate with animators to design motion controls
- Script tools for the animation team
- Work with the modelers to create models that meet technical needs
- Develop new techniques and processes to solve character production challenges
- Design, create, test and maintain character rigs/setups
- Develop and maintain character motion and deformation systems
- Support and improve the integration of animation assets from Maya to game engine
- Handle the most technical tasks related to characters set up and implementation:
- Rig and skin a variety of character assets, (heads and bodies), garments and gear
- Characters physics simulation setup and implementation (ex: cloth, ragdoll)
- Any other technical tasks like gore parts, attachments, etc.
Requirements:
- At least 2 years of experience in the game industry
- In-depth knowledge of Maya
- Create and maintain character and props rigs/setups
- Proficiency in Python and Mel, ability to write tools to streamline the rigging and animation process
Preferred Skills:
- - Strong interpersonal and communication skills
- - User oriented and problem-solving skills
- - Maya C++ Api is a plus.
- - MotionBuilder is a plus.
Working as an Arkanite!
Arkane Studios' iconic brands such as Dishonored®, Dishonored 2® and Prey® have become staples of popular culture for generations of gamers. We are also proud to announce our newest upcoming title, "DEATHLOOP" - an innovative take on first-person action!
Our company provides technical, design and artistic leadership as a world-renowned game developer and technology innovator since its founding in 1999. Our studio is professional with a relaxed working atmosphere located in the trendy area of Lyon Confluence - a hot spot for nature, sports, food, and music. We offer a comprehensive benefits package, incl. private medical insurance, flex hours, 25 paid vacations days per year, sports program, transport titles, onboarding program, etc.
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