This job might no longer be available.
Technical Artist
2 years ago
Job Description
On being a Technical Artist at Ubi Québec
When you’re a Technical Artist at Ubi Québec, you know you’ve done your job when the feature your team has created for a game is visually stunning while maintaining its cutting-edge performance. You strive to exceed players’ expectations of a AAA game.
To achieve this, you bridge the worlds of the artist and the programmer, acting as an interpreter and problem-solver. Because of you, the two collaborate cohesively and efficiently, on budget and on deadline, using the most appropriate tools and pipelines. You ensure assets can be rendered without compromising the artistic vision, on the one hand, or busting your memory budget on the other, setting benchmarks for your feature as you go along. You are the team’s hybrid specialist, speaking both from the heart and the mind, with your eye on AAA quality.
You are in the vanguard of your field; your curious and passionate nature sees you investigating, creating and implementing new techniques that will drive your team’s feature to the forefront of the videogame industry and set new standards. As such, you’re a seasoned instructor and enjoy sharing your knowledge and expertise.
The daily life of a Technical Artist at Ubi Québec
n the early stages of production, you will:
- Establish quick, efficient and clear pipelines;
- Prepare coherent documentation for pipelines, tools and procedures;
- Do benchmarking for your features through research and testing;
- Prototype features and provide transparent accounts of their performance;
- Work on creating asset banks (such as textures).
During production and its later stages, you will also:
- Ensure coworkers adhere to procedures and standards you’ve established;
- Update documentation;
- Fix performance bugs and polish your feature.
Train coworkers and support them.
Qualifications
What it takes to make it
- A college diploma in videogame modelling or equivalent
- 5 years of experience as a modeller or technical artist in the videogame industry
- Experience developing for consoles—at least two full production cycles
- Experience with software such as 3ds Max, Maya, Houdini, Photoshop, or Substance Painter and Designer
- Scripting knowledge (HLSL, C#, JavaScript, Maxscript, Python) is an asset
- Bilingual in English and French, spoken and written.
Additional Information
Ubisoft’s 19,000 team members, working across more than 40 locations around the world, are boundby a common mission to enrich players’ lives with original and memorable gaming experiences. Their dedication and talent has brought to life many acclaimed franchises such as Assassin’s Creed, Far Cry, Watch Dogs, Just Dance, Rainbow Six, and many more to come. Ubisoft is an equal opportunity employer that believes diverse backgrounds and perspectives are key to creating worlds where both players and teams can thrive and express themselves. If you are excited about solving game-changing challenges, cutting edge technologies and pushing the boundaries of entertainment, we invite you to join our journey !
Company Description
With a team of more than 500 talented, innovative and passionate creators, Ubisoft Quebec keeps on growing and continues its ascension. Founded in 2005, the studio has been involved in several key Ubisoft franchises over the years, developing cutting-edge expertise in major AAA game development.
Involved in the Assassin's Creed franchise since 2010, the Quebec team recently assumed the leadership of Assassin's Creed Odyssey, the latest installment in the critically acclaimed series. The team is currently working on a brand new game, Immortals Fenyx Rising, slated for release on December 3rd 2020
Create Your Profile — Game companies can contact you with their relevant job openings.