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Technical Artist
2 years ago
Description
We create mobile games that are incredibly fun and can be enjoyed by players for a very very long time. Our first game blends casual resource management with merge-puzzle mechanics and a light metagame. We approach development as “data driven artists” who believe that an idea is only good if it works for the players. That’s why we develop in rapid iterative phases, being both passionate and data driven.
You will join an interdisciplinary team of very experienced game professionals covering all aspects of design, art, engineering, business intelligence, user acquisition as well as company leadership.
We operate in a fully remote set up, building on a culture that is based on clarity, empowerment and trust. In order to protect everyone’s work life balance we offer fully remote engagement restricted to “CET +/- 1 hour”. We also support you with designing and equipping a proper remote work set up.
This is an opportunity for an experienced Technical Artist to join a team of seasoned game-makers and their well funded and quickly growing start-up. We are looking for a humble team player with strong curiosity in others’ views, and a desire to introduce fun games to millions of people.
Responsibilities
- Integrate creative assets (art and visual effects) into the game;
- Create precise 2D design, animations and shaders in Unity according to existing mock-ups;
- Analyze and optimize the design to meet art and performance needs, or keep the balance between beautiful and fast;
- Work as part of an agile cross-functional team that also includes Unity, QA, and Backend Engineers.
Requirements
- Strong skills in Creative Suite Master Collection, mostly Photoshop, Illustrator and Flash;
- A profound understanding of key-frame animation;
- Production experience in Unity;
- Understanding of content creation/management pipelines for game production;
- Experience working with both artists and engineers and understanding the gap between both disciplines;
- Strong understanding of rendering pipeline (materials, draw-calls, batching, texture atlas);
- Ability to analyze tech design performance-wise;
- Ability to analyze and improve workflows to enhance group productivity;
- Portfolio.
Benefits
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