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Technical Artist - Casual Games
1 year ago
Kwalee is one of the world’s leading multiplatform game publishers, with well over 600 million downloads worldwide for mobile hits such as Draw It, Teacher Simulator, Let’s Be Cops 3D and Makeover Studio 3D. Alongside this, we also have a growing PC and console team of incredible pedigree that is on the hunt for great new titles to join TENS! and Eternal Hope.
With a team of talented people collaborating daily between our studios in Leamington Spa, Bangalore and Beijing, or on a remote basis from Turkey, Brazil, the Philippines and many more, we have a truly global team making games for a global audience. And it’s paying off: Kwalee games have been downloaded in every country on earth! If you think you’re a good fit for one of our remote vacancies, we want to hear from you wherever you are based.
Founded in 2011 by David Darling CBE, a key architect of the UK games industry who previously co-founded and led Codemasters for many years, our team also includes legends such as Andrew Graham (creator of Micro Machines series) and Jason Falcus (programmer of classics including NBA Jam) alongside a growing and diverse team of global gaming experts. Everyone contributes creatively to Kwalee’s success, with all employees eligible to pitch their own game ideas on Creative Wednesdays, and we’re proud to have built our success on this inclusive principle. Could your idea be the next global hit?
As a Technical Artist you are the bridge between several teams, technology, art, QA and production. Through your efforts the team should be able to produce their best work in a shorter space of time because of the tools and processes you help create, and our games should be able to appeal to the biggest audiences because you will help make them visually more interesting and run smoothly on a wide range of devices.
You can either work remotely, in our Leamington office, Lisbon office or in our Bangalore office surrounded by a great bunch of people!
What you tell your friends you do
“I am a catalyst for helping great artists bring their work to the masses without making compromises for technology reasons”
What you will really be doing
- Working closely with the art team and other team disciplines to create tools, techniques and pipelines that makes it easier and faster for artists to create their best work
- Create shaders, effects and visual improvements that to elevate the look of the game
- Collaborate with the Art Leads to help elevate the art expectations for the game and create plans to help realize them.
- Support the technology team and create tools to help make it easier for creativity and technology to co-exist.
- Optimization of game assets to ensure that the game runs as well as it can on the broadest range of devices.
- Providing feedback based on your expertise on a wide range of games.
How you will be doing this
- You’ll be part of an agile, multidisciplinary and creative team and work closely with them to ensure the best results.
- You'll think creatively and be motivated by challenges and constantly striving for the best.
- You’ll work with cutting edge technology, if you need software or hardware to get the job done efficiently, you can get it.
Team
Our talented team is our signature. We have a highly creative atmosphere with more than 150 staff where you’ll have the opportunity to contribute daily to important decisions. You’ll work within an extremely experienced, passionate and diverse team, including David Darling and the creator of the Micro Machines video games.
Skills and requirements
- A minimum of 3 years experience in a Tech Art role, working in Unity, on commercially released products.
- Thorough knowledge of the Unity engine, particularly optimization, VFX, shaders and render pipelines.
- Detailed knowledge of art creation packages, including Photoshop, 3DS Max, and other industry standard tools.
- Excellent pipeline definition skills, able to define how art goes from the team into the game.
- Ability to work creatively in a demanding team environment.
- Absolute passion for playing and making video games, especially mobile games.
- Strong creative ideas and imagination, able to entertain players with challenges, humor, surprises and fun.
- Positive attitude, self driven and able to work alone or as part of a team.
Desirable
- Coding / prototyping skills.
- Skills in animation, motion design and/or special effects
- Experience with UI implementation inside of Unity.
We offer
Our philosophy
We firmly believe in creativity and innovation and that a fundamental requirement for a successful and happy company is having the right mix of individuals. With the right people in the right environment anything and everything is possible.
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