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Technical Artist
4 years ago
Improbable believes in a future where new, virtual worlds will augment human experience and become as meaningful, lasting and rich as the physical world. We call this the Multiversal Self.
Our platform, SpatialOS, lets developers transcend the limits of regular computation, allowing swarms of servers running in the cloud to cooperate in order to simulate worlds far larger and more complex than any single server could.
At Improbable, you are surrounded by people who want to improve everything and everyone around them, and who compel you to improve yourself. We’re motivated by the fulfilment of solving hard problems to achieve something profound and transformative.
You will be a foundational hire in our newly formed UK Game Studio, helping us build the next generation of Games on our SpatialOS platform.
As part of the Improbable Game Studio, you will have an opportunity to define the next generation of deeply interactive online experiences. Help us create games that allow for new depths of simulation, destruction, and physical interaction at an unprecedented scale. Our technology allows us to experiment with genuinely new mechanics, both big and small. We're learning new skills within a massively networked environment that we believe is the future of gaming.
The technical art team defines and implements the systemic processes and pipelines by which the art content of the project is developed. You collaborate with all disciplines to drive the project's tools and pipelines in a manner both efficient and technically correct.
You will be working as part of a small but growing team of veteran developers in a team that is being formed in an environment where generalists flourish and collaboration is key. You can work in a close-knit, talented technical and creative team to produce inspiring results with rapid development cycles.
Competencies
- Leveraging your mastery of 3d Art creation tools like Maya,you will work closely with Game Designers and Engineers to create innovative, enjoyable experiences for players with the goal of creating hit games on our platform.
- You’ll have experience scripting in Python and experience working within the Unreal Engine or other commercial games engines and easily collaborate with other artists on workflow and tools, from shaders to rigs.
- You will be comfortable working in a nimble team, mentoring junior team members and raising the standard of game development within Improbable’s London Studio.
- You will bring to bear your development experience and help define the culture of rapid iteration and release cycles as we lay the foundations of our 1st Party Studio with the backing of some of the most influential investors and partners in the world.
- You will help guide the team through pivots and changes leveraging your experience delivering games from start to finish. Solidifying core game loops and dynamics and embark on scaling the Studio to deliver successful live games.
Equal Opportunity
The best ideas are often the least expected and require new ways of thinking; that’s why our teams at Improbable are made up of an incredible range of talented people. Improbable is proud to be an equal opportunity employer. We do not discriminate based on race, ethnicity, colour, ancestry, national origin, religion, sex, sexual orientation, gender identity, age, disability, veteran status, genetic information, marital status or any other legally protected status.
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